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Entire deck made out of creatures. Neat, huh?
Turn 1. Mulligan until you get a Elvish Spirit Guide. Play Birds of Paradise or Llanowar Elves.Turn 2. Play Simian Spirit Guide and play another mana ramp creature such as the Druid of the Anima, Sylvan Caryatid, Priest of Titania. Now you have mana with no lands. I have Elvish Lyrist and Elvish and Elvish Scrapper for Artifact/Enchantment hate.Slaughterhorn and Wasteland Viper for pump up power.Gaea's Herald makes all 60 of your cards uncounterable. Win Condition: ForestwalkKavu Recluse and Thelonite Monk to turn your opponent's lands into a Forest.After that, use Mirri, Eladamri, Elvish Champion, bring the forestwalk hate. Turn your elves into forestwalk creatures and attack!
This deck has been viewed 2,057 times.
Would Dryad Arbor be cheating? If not, this would be the first thing to add.Chancellor of the Tangle would be the second one. You will probably never be able to cast him, but you utterly need him to get going.Durkwood Baloth is some considerable power for just one green mana.Vine Dryad can be cast without mana.Mirri, Cat Warrior is good but at three mana ... you are dependant on elves. Elvish Archdruid would be THE card for this slot!!!I would play Noble Hierarch over BoPs. That flying is useless because you can't pump them anyway. Hierarch provides Exalted which helps with whatever you are going to attack.Cards to consider to remove:* Thelonite Monk (huh!?)* Kavu Recluse (again, you don't have lands ...?)* Sylvan Hierophant (not really useful - chances are, if you have creatures in your graveyard, it will be the mana elves you would need in play but don't have any mana anymore to play them. You'd need the Spirit Guides back but they are exiled when used. So this is a wasted draw/drop)
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Umm...the Thelonite Monk and the Kavu Recluse makes MY OPPONENTS lands Forest. I use them to make my forestwalk creatures unblockable.If i take them out..might as well take all of the forestwalk creatures out. I mean...technically...the Recluse and the Monk are my win conditions. Crap, didn't realize the Spirit Guides were exiled...that makes this deck a lot weaker. Was relying on being able to get back the Guides, if they board swiped my creatures. Dryad Arbor is considered a land. Unfortunately. Will take your advice on the Chancellor card. Will really have to run 4 to increase the change I get it opening hand. And it would combo well with Vine Dryad. Opening hand, show Chancellor to gain 1 green mana (which could be used to play BoP), and then discard the Chancellor to Vine Dryad. You would get a 1/1 mana producer, and a 1/3 forestwalk creature on your first turn, WITH NO LANDS.
Well, I knew you could alter opposing lands but it didn't occur that you would be relying on Forestwalk ... which explains Mirri ... and Eladamri ... okay, but if this is your win condition, it means you'd need to:First mulligan until you get a ESG or Chancellor AND a BoP, Llanowar etc. Secondly you need to play more mana critters to go to 3-4 mana. Then you need Monk/Recluse. And THEN you need forstwalkers or Eladamri. That's 5 different elements you need in a specific order while struggling to get the mana rolling and hoping that your opponent doesn't interefere - and with that I don't just mean mass swipers, a single Lightning Bolt can ruin your day when it breaks the chain.Sure, this deck is "special" and I appreciate the effort to build in a subtheme, however, you don't need to make it more complicated than it already is. You will have a hard time winning anyway, right? That's why I think, if you dropped the forestwalk route, you could make this deck a lot more consistent and could therefore snag a win here and there when you are fast enough. That's where the Archdruid is great - we assume that the opponent has no mass removal (because if he has, we'll lose no matter what), it boosts all other elves and provides the mana you need for more creatures all by himself so that you can attack with the rest of your horde.
Yeah, you are probably right. Need to do some serious work to this deck.
I guess you should add one more Chancellor. Just in case, right?
Done. Just in case...i hate cards like that. But more than anything, this is just a concept deck.
Look like fun made this deck, http://www.mtgvault.com/dragon77/decks/unblockable-and-thief-fun/
You need to fuck off.
You have the right way of thinking Possum, but there's no need to be that rude...
elvish mystic, fyndhorn elves, fyndhorn elder?
Yeah, this deck definitely needs a rebuild.
I love you, Honey! (shameless spam because Jessie's my husband and I can assert my authoritah all over his junk): go view my first ever, newbie deck, kids!
Oh, it looks like that your days of free use of MTG Vault are over, dear friend Jessie.It is great to finally meet the old good Jessie's wife! Let me introduce myself:*bows*I am NorthernWarlord. I consider myself as the main budget deck creator around here. Jessie may have already told you about me. I'm pleased to meet you.
Don't think she will be back on here. Sadly. She got too hard on herself! Didn't believe in herself...and abilities, enough. Her very first deck, she made, got to the top of the Hot Pages...then she erased it!
What...? But... Why?
She got aggravated with not magically knowing every rule/card. She got down on herself.
That's bad... Though it is common among the newbies...
I hope your wonderful charismatic personality can help bring your wife back to magic.I might suggest Burning-Tree Emissary.
Replace with which card?This deck is a hot mess...and sorta gave up on it before it reached it's potential. It happens at times...i get lazy :(
That's a shame ... this deck looks like a ton of fun. Pretty much every creature has to have removal or generate mana, though.
I would replace Thelonite Monk.
Okay, okay, okay. I will look at everyone's suggestion, and try to do some updates. :)Thanks for pushing me.
Np. I just suggested one card. My arrival was the stone that starts an avalanche. :)
why do you have elvish scrapper, elvish lyrist, kavu recluse, and thelonite monk? they seem a little random (considering you have no lands, these mediocre cards are taking up valuable slots.
Idea is to give my opponent forest/and then have forestwalk creatures to be able to attack, unblocked.It needs work, though.
Am I missing something, or have you all missed out on wild cantor? It will enable simian spirit guide to be filtered into green so that and elf or bird can be played and mana will be far easier to access...
I don't think this deck can afford more card disadvantage just to filter a single mana ...
Well, from past experiments with mana (Not my simulations :D) I know that if you want to be on the safe side with a reliable number of cards that supply mana it's 9 as a minimum, so adding just a single wild cantor might make this deck perform better :D This is something that can be tested if someone is willing enough to run many tests! Only question is what to pull out? (Oh and this topic made me think of the old 10-mana curves that I posted about in phyrexia, the ones that the simulation actually made with 4-5 4ccs in them! It was pretty radical!)
But Cantor doesn't produce mana. It either stores it for one turn or just filters it. Given the fact that ALL of this deck's initial 12 mana sources are one-shot, I can do the math and realize that adding yet another one-shot card that needs a mana investment in the first place will NOT make this perform better ... simply save that Simian Spirit Guide to pay the colorless part of Priest of Titania or Sylvan Caryatid. Even you should realize that this deck is different enough from both your simulations and other experiences and experiments and that normal rules of thumb don't apply here. 9-Land-Stompy decks still run 9 LANDS plus Land Grant to fetch those lands, aka permanent mana sources.
Well, my reasoning is to have 9 green manasources that can get birds/llanowars/other 1cc manasources to work, and the only possible way to do that is through simian + cantor. Hell, if it as my deck I would make sure I had 9 1cc manaproducers as well :D
I understood that part. But I'd rather mulligan aggressivly than adding a another card disadvantageous card like Cantor.
Actually surprised this deck keeps getting views/comments. Thank you wickeddarkman. I know you have a lot of comments on other people's decks...but very little/no comments on my stuff.So thank you. And since, this deck keeps getting comments/views...I will rework it.
Hmm ... I would say you need around 21 permanent mana sources. Probably more. Every single turn you don't play a mana-generating permanent, you are behind your opponent. In addition, creatures making mana can't block! Creatures with flash aren't a bad idea (ambush viper). Still, anything over 3 mana is a pain.To be honest though, this deck simply needs a load of playtesting.
A butt load of playtesting. Very true. That is why I have been scared to even try to start playtesting...because it needs a lot of work.
The sheer style points of this deck may make up for that :).Burning-Tree Shaman pays for itself. :)
Yes, yes, yes. It will be one of the cards i add. :)Do you think i need to stick with the win condition?Have creatures that make your opponent have forests.Then attack with forest walk creatures.Is that viable?
Thanks for trying to keep helping with this deck, HokeyPokey. :)
Hmmm .... you have a ton of creatures. No duh, right? :)Your win condition is viable, but not mindblowing. Since your deck is already handicapped, you have to have a enormously reliable win-con. You will have a ton of creatures, I would recommend boosting them all with trample or hexproof.Aside from that, Archetype of Endurance is practically an auto-include since you have no way to evade spells.
Will look it up. I promise, i will eventually get back to this deck :)
I mainly comment on mill or ask my betters on advice on stuff I'm researching. Usually when I get within the "domain" of someone else I take a peak on the stuff they've built. I was surprised that I havent seen any of your work before (Since Iv'e been searching around for BG deathtouch) but now that I have, you are "marked" by my weird presence :D
Pleased to meet you, wickeddarkman!
We two have already met I think?, or have I seen your name in a burnpost?
We have met? Maybe, dark man.Knights have a tendency to avoid familiarity with necromancers. XD!
Hey. I'm not involved with the dead!!! "Wicked" is an entirely mental state with me...
Speak to the gauntlet! :)
"Hello there gauntlet! Let me introduce you to my friend, the can opener"
Gautlet introduces his friends ... the sword and shield.Unless that's a Fallout weapon, that can opener will do squat.
Aha! That's nothing against my "Transmute knighty stuff into Cans"-spell!And before you atempt to answer, remember that YOU are also a knighty thing, and should thus be a can of... *spam* Muahaahaaa...
What ... you mean you'd pull a naturalize on me?! NOOOOOO ... you have no idea how long it takes to polish armor!
A talking can of spam!? Now I've seen it all :D
I hail from Spamalot! 'Tis a silly place ...
Here's a total out of the blue idea... Yesterday I played an R/G aggro in legacy with timesifter in the sideboard. The card is rather fun when your deck features the highest castingcosts, and I had 3-4 turns in a row when it hit and was uninterrupted.
That's ... quite random.
Yeah, would seem so, except i play 8 1cc, 12 2cc, 16 3cc and 3 4cc :D I'm copy/paste suggesting it to mud/12post deckers at the moment...