Down the Mountain

by Jessie on 04 September 2014

Main Deck (60 cards)

Instants (8)


Enchantments (3)


Land (21)

Sideboard (4 cards)

Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Wanted to get Back to Basics.
Perhaps been designing too many Johnny decks, lately.

I wanted to make something simple, basic, easy to understand, to the point, and easily played. So, came up with this little deck.

I say it is safe to say that you can win many games with this Formula:
Turn 1. Play 1/1 haste creature. Attack.
Turn 2. Play 2/2 haste creature. Attack with all..
Turn 3. Play more 1/1 or 2/2 haste creatures. Attack with all. damage.
Turn 4. Play 4/2 haste creature. Attack with all. .
Turn 5. Finish them off with Furnace of Rath/Fireblast/Lightning Bolts.

The decks plays so very easily.
Won't win you ever game, but it will when you games fairly often :)

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Play test this a few times, people. I am aiming for this:

Turn 1. 1 damage.
Turn 2. 3 damage
Turn 3. 6 damage
Turn 4. 9 damage (19 damage overall)
Turn 5. 12-28 damage

Comments welcome.
Positive or Negative.

How to Play

So...very, very basic.

1) Play Haste Creatures every turn!
2) Attack every turn.
3) Play burn spells sparingly.
4) Get out Furnace of Rath, asap.
5) Win with Hero of Oxid Ridge or Fireblast.

Example:
Turn 1. Goblin Guide or Legion Loyalist. Attack
Turn 2. Ash Zealot or Slith Firewalker. Attack with both.
Turn 3. Goblin Guide/Legion Loyalist and Ash Zealot/Firewalker. Attack with all.
Turn 4. Hero of Oxid Ridge or Furnace of Rath/Fireblast. Attack with all.
Turn 5. Burn spells. Attack with all.

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Again...can't get more easy to understand. Consistent, quick, constant damage.

Breakdown of cards:
Goblin Guide:
2/2 haste for 1 red mana. Very quick, consistent damage. 2 damage every single turn, starting on Turn 1.

Ash Zealot:
2/2 first strike/haste for 2 red mana. Again, consistent damage. Also serves as graveyard hate.

Hero of Oxid Ridge:
4/2 haste for 4 red mana. It is my first Win Condition!! His Battle Cry ability and his ability to shut down defense of 1 blockers, rocks. Again, what can I say, very consistent damage.

Legion Loyalist:
1/1 haste creature for 1 red mana. His ability, like Hero, is what makes him great. If you attack with Loyalist and 2 (or more) creatures, they all get first strike and trample! First strike AND trample? Sounding like a broken record...but consistent, is the word.

Slith Firewalker:
1/1 haste creature. Every time he deals combat damage, he gets +1/+1. Seems underwhelming, at first, compared to something like Loyalist or Goblin Guide. But he can quickly become a 2/2 or 3/3 or 4/4, if something isn't done about him.

Furnace of Rath:
God how much I love this card. Sure, for 1 more mana you can get a card that works only on your opponent...but blah...Rath is quicker. And if played right, your opponent dies the turn you play it, anyways. Look at the Furnace of Rath/Fireblast combo. 8 damage, for 4 mana, and using 2 cards. Haste creatures love Furnace of Rath!

Fireblast:
Probably my favorite red card in Magic. It stinks of burn! It is my second Win Condition, also. You NEVER pay the 6 mana to play it. But always sack the two mountains, as the alternate casting cost, AFTER playing something with the two mountains. Example. Play Lighting Bolt. Play Lava Spike. Then sack the two tapped mountains to Fireblast. Outcome is 10 damage.

Lightning Bolt/Lava Spike:
Those are my direct damage cards. For killing those pesky creatures or to do that extra 3 damage to my opponent. With Furnace of Rath in play, they do 6 damage, for 1 red mana, to your opponent. Nice.

Browbeat:
This is what keeps burn cards in your hand. With speed and a low mana curve, you will run out of cards in your hand very quickly...and your game/plan will fizzle out. To prevent that, play Browbeat. What is that you say, your opponent will ALWAYS choose to just take 5 damage and prevent you from drawing? You play Browbeat the Next turn after you play Furnace of Rath! There is no way they will take 10 damage, they will let you draw your 3 cards. Hopefully one of them being Fireblast for the win.

Ghitu Encampment:
Only non-basic land. Keeping it simple here. No land destruction cards. The Ghitu can turn into a 2/1 creature with first strike. That is an excellent blocker! Or, can be used to activate Legion Loyalist OR to get +1/+0 via Hero of Oxid Ridge OR get "does double damage" with Furnace of Rath. Basically, with Loyalist, Hero, and Furnace of Rath in play, you can attack with Ghitu Encampment and he will be swinging for 3 damage, and he will have first strike/trample/double damage. 6 damage, from a land, not too shabby. And, yep, you guessed it, Consistent damage.

Deck Tags

  • Can't
  • get
  • Easier
  • To Play

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 1,863 times.

Mana Curve

Mana Symbol Occurrence

000610

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Down the Mountain

Turn 1. Play Goblin Guide. 2 damage.
Turn 2. Play Slith Firewalker. Attack with Guide and Firewalker. 3 more damage (and Slith is now a 2/2).
Turn 3. Play Legion Loyalist and Ash Zealot. Attack with all. 7 more damage (and Slith is a 3/3).
Turn 4. Play Furnace of Rath/Fireblast for the 8 damage, and the win.
Or play Hero. Attack with all. 16 more damage, for the win.

I want this deck to pull consistent Turn 5 wins.

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Posted 06 September 2014 at 00:32

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Ash Zealot is my favorite creature - ridiculous flavor. 1,000,000 points for using her. Fireblast is ridiculous. Goblin Guide speaks for itself. Pretty decent start to a casual RDW.

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Posted 06 September 2014 at 01:47

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With Ash Zealot (not sure how good her graveyard hate is...since I play no one who plays Dredge type decks), I do not know what I love more, the first strike or the haste. She is very, very consistent.

Yep, play Creatures the First 3 turns.
Keep all of the creatures attacking every turn.
Then finish them off with spells.
That is RDW, for sure.

None of the creatures are like Vexing Devil or the Elementals. The creatures in this deck stay around. Attack every single turn. Constant pressure on my opponent.

How are your views on Furnace of Rath? I usually try to play it on Turn 4, when I have 2 or 3 creatures attacking. Their attack damage gets doubled. Then I sack two Mountains to Fireblast. That ends the game, more often than not.

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Posted 06 September 2014 at 01:55

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And what do you think about Furnace of Rath/Browbeat?

Usually your opponent will just take the 5 damage, and deny you the three cards you need to prevent topdecking. But with Furnace of Rath....your opponent has to A) Take 10 damage or B) Let you draw you 3 cards.

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Posted 06 September 2014 at 02:02

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There's nothing wrong with topdecking. Let's assume you'd like to win on turn 4 - a fair goal. That's 7 3-damage spells -- 7 lightning bolts.

Turn one: one mountain, one lightning bolt. You now have five cards in your hand. Enemy:17
Turn two: draw to six, one mountain, two lightning bolts. You now have three cards in your hand. Enemy:11
Turn three: draw to four, one mountain, three lightning bolts. You're hellbent. Enemy:2
Turn four: Draw a bolt to win. Enemy:0 (1 overkill)

Is it reasonable to hit all three land drops? Let's say you start with two mountains and never draw a third. All your spells are like lightning bolt.

Turn one: one mountain, one lightning bolt. You now have five cards in your hand. Enemy:17
Turn two: draw to six, one mountain, two lightning bolts. You now have three cards in your hand. Enemy:11
Turn three: draw to four, two lightning bolts. You now have two cards in your hand. Enemy:5
Turn four: draw to three, two lightning bolts. You've got a card left, and your enemy is dead. Enemy:0 (1 overkill)

There's a lot of leeway to resolve seven spells that act like lightning bolt, lava spike, shard volley, rift bolt, bump in the night, fireblast, etc. Topdecking should be minimal.

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Posted 06 September 2014 at 02:29

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I found myself, running Burn Decks...always running out of cards...when my opponent had 3 or 4 life.
And at that point, every turn afterwords, hoping I drew into a Lighting Bolt.
Lots of games came down to...after I started to topdeck...if I drew a Mountain or if I drew a Lightning Bolt/Chain Lightning. If I drew Mountains I lost, if I drew into a Lightning Bolt/Shock/Chain Lightning, I won.

But yeah, totally, I know what you are saying...indeed, a lot of the old decks were pure burn...no creatures. Hell, I have a friend that calls me a fool for running any creatures, in a Red deck. Mainly...because of the cards you suggested.

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Posted 06 September 2014 at 02:50

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If you resolve a turn one Goblin Guide, you could potentially get 4-6 damage in instead of 3, so there's some merit in highly aggressive creatures in a burn deck - see also: Vexing Devil. You've just got to get in the mindset of going balls to the wall to obliterate your opponent with no subtlety in as little time as possible. You've got probably two turns of uncontested havoc. By turn three, your opponent will try to stabilize. There's no time to spend two lightning bolts of mana on a spell to let you cast three lightning bolts next turn.

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Posted 06 September 2014 at 03:08

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http://www.mtgvault.com/jessie/decks/burnt-out/

That is my balls out red deck.
Throw down Elementals, like Ball Lightning...then cast, as it resolves, Reckless Abandon on it.
It runs that nasty Vexing Devil, which you speak kindly of.
Maybe it is more of your taste.

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Posted 06 September 2014 at 03:27

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I like this deck for just having fun at kitchen table magic.

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Posted 06 September 2014 at 03:31

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I would run Hellrider over Hero of Oxid Ridge since the extra damage is for sure, not matter how many blockers await you. Or, don't run any of these two because it doesn't really fit into the mana curve anyway - you don't have any 3-drops and turn 4 is where you want to play Furnace of Rath and/or burn your opponent to death. Good old Ball Lightning would probably do better in this slot.

As proud I am of you that you thought about non-basics this time, I don't think this particular deck can afford lands that come into play tapped.

Deck is already Legacy and above 150$, so you might as well replace those Lava Spikes with Chain Lightnings.

An alternative to Browbeat would be Cursed Scroll. The biggest difference being that the Scroll can also be used to remove blockers (and it does colorless damage, protection from red would be your doom).

But those are all small impact changes, solid deck!

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Posted 06 September 2014 at 08:13

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Thank you, Puschkin.

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Posted 06 September 2014 at 08:17

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+1 From me, happy to see another great deck of yours. I have come to the conclusion your a great deck builder who likes to build based on the premise of having FUN playing a GAME. (which is becoming a rare thing)
I came up with this idea the other day and would love some feed back if possible.

http://www.mtgvault.com/maniacalmaniac/decks/hasty-savage-beating/

I apologize for the selfish plug, tis not my intention to offend.

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Posted 06 September 2014 at 18:26

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Plugs are one of the few ways to get noticed.
No problem with me!
Will check it out.

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Posted 06 September 2014 at 18:35

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Since Goblins seem to be among my favorite deck types I had to make my own version. instead of furnace of rath you could use dictate of the twin gods. its one more mana and it has the flash ability so you can lay it on the kill turn. although i didnt use it in the deck im posting ive got it in my goblin burn revamped deck. Also, Jessie Ive built a few new decks lately you might like to take a look at.

http://www.mtgvault.com/variable/decks/more-goblins/

-1
Posted 06 September 2014 at 21:36

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mad cap skills might be useful

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Posted 15 September 2014 at 00:34

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That may make it too complicated.
lol
I got called out because of my fluffy decks, of late.
So...made a deck that is straight, easy to play, to the point, and fail proof. :)
Put it in the Sideboard though.
Thanks Vaan, for the suggestion.
As always, need a deck looked at, just send me a message. :)

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Posted 15 September 2014 at 01:22

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im still waiting to see you use some planeswalkers lol

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Posted 15 September 2014 at 01:50

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I just made a mono black deck if you could check it out

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Posted 15 September 2014 at 03:49

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i just did up a budget rakdos deck that looks good. i didn't originally intend for it to be budget but i had most of the deck put together and it showed $8 so i decided to keep it budget and its now slightly under $20

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Posted 17 September 2014 at 04:18

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Yeah, yeah, Planeswalkers. :)
Do they have any that are 2 or 3 mana?
Will try to make a deck soon :)

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Posted 17 September 2014 at 04:26

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theres a few good 1s for 3 mana the only 2 mana 1 i know of might be the worst planeswalker made but can be useful if deck is built for him, tibalt is the 2 mana planeswalker

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Posted 17 September 2014 at 04:30

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i own 2 tibalt so i should try something with him

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Posted 17 September 2014 at 04:32

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You should!
:)

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Posted 17 September 2014 at 04:43

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http://www.mtgvault.com/vaan104/decks/tibalt-madness/
tibalt deck
to bad theres not more red madness cards

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Posted 17 September 2014 at 04:45

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