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Creature Challenge Number 4. Dragons. Dragons represent Might, Flying, Direct Damage, Haste.Mana ramp to quickly cast out 6 and 7 mana flying/haste creatures. Use spells to pump up my already overpowered Dragons. Have different dragons for different purposes. Some provide quick haste/flying damage. Some provide creature damage to opponent's creatures. Some make opponent tap his creatures. Some can use mana/life to make power stronger. How do Dragons fair? Are they too slow? Cost too much mana? How will they compare against Angels? Beasts? Merfolk?
Turn 1 and 2. Try to play down a Dragonmaster Outcast or Turn 2 Desperate Ritual for 3 mana to play a Shaman.Turn 3-4. Mana ramp like a champ. Desperate Ritual/Seething song is amazing for mana. You can have 5 mana on turn 2 or 6 mana on turn 3. Turn 5-10. Continue to pound out dragons, as needed per situation. Attack, attack, attack. Imagine this, you play Dragonspeaker Shaman on Turn 3. Turn 4 you use Desperate Ritual/Seething song. You have 7 mana plus your Shaman will make any Dragon cost two colorless less. So potentially you could play a 5 mana AND A 6 mana Dragon on Turn 4. Add in Assault Probe and Fists of the Anvil to really add in the pain.
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Good deck, but I would put in utvara or ancient hellkite, hk charger or flameblast Dragon, instead of your last 4 dragons, they just have better abilities in my opinion : )
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The dragons you mention are more about raw power. The 4 dragons i have are all about speed. The idea is that I am trying to forget about everything but pure fast damage. Most of the cards you mentioned do not have haste and you have to pay extra mana (which takes extra turns) to do their abilities. Pit Dragon has the potential to be absolutely insane, if you think about it. Play him on the 4th turn. 5th turn, with an empty hand, pay 5 mana to pump him up with flying and power. He is now a 6/3 flying with Double Strike. That is 12 damage! Rorix Bladewing. No powers seem lame, at first. But see how he has both haste and flying. Ouch. That means he is going to be attacking the very second I cast him out. On Turn 4. With 3 cards: Assault Strobe, Desperate Ritual, and Seething Song...I can have a 6/5 flying/haste creature attack with double strike. That is 12 damage! Thunder Dragon...no one runs this Dragon!!! Even though he is rated 4 out of 5 cards, no one runs him! I do not know why. At first he seems lame, like Bladewing. But look at what he does, when you cast him you are basically casting a free Lighting Bolt to every single creature in the game that does not have flying. Cool right? No? Then consider every single creature in your deck has flying but 1! So his attack is only going to kill most of your opponent's creatures, and leave all of your dragon's intact. PLUS, it does not TARGET any creature...so stuff like shroud won't protect you. Do you know how much mana it would take to make Ancient Hellkite be able to do that!? Thunderclaw Hellkite, he runs together with Dragon. He will give 1 damage to every single creature with flying that your opponent controls, plus cause them to tap (making them unable to block). Guess what, he has Haste/Flying too. So he is going to be attacking the very first turn he is cast. Add in an Assault Strobe or a Fists of the Anvil, and he is a beast! Examples of why these dragons are pretty good:If Hellkite and Dragon are being cast together on the same turn...which if you cast out a Dragonspeaker Shaman and have Desperate Ritual/Seething Song, you can cast them both out on Turn 5!!! This is what you get: You get a 5/5 Dragon with flying and a 5/5 Dragon with flying and haste. Your opponent has every creature without flying receive 3 damage (considering it is only turn 5, most of his creature's defense will be 3 or less) and every creature with flying is made to tap and take 1 damage. Now you can attack with the Hellkite, if you want. Next turn they have very little creatures and you have 2 5/5 flying Dragons.
Yes, you are right, sorry for those bad suggestions, I'm thinking about way too much stuff tonight, I will come back with good suggestions tomorrow, if there are any possible
No. The dragons you spoke of all rock!!! I promise. They were good suggestions. Just not what was needed. Things I am looking for is speed/haste/flying/mana ramp. Thanks for helping out!
Here is how she rolls.Turn 1. Play Mountain. Play Dragonmaster Outcast.Turn 2. Play Mountain. Play Desperate Ritual. Play Dragonspeaker Shaman.Turn.3. Play Mountain. Play Rakados Pit Dragon. Attack for 2. Turn 4. Play Mountain. Play Seething Song. 6 mana total. Pay 4 life and 2 mana for Moltensteel Dragon. Pay 3 mana for Bladewing. Your hand is empty now, Pit Dragon has double strike. Pay 1 mana to give Pit Dragon +1/0. Attack for 10 damage.Turn 5. Play Mountain. Play Thunder Dragon doing 3 damage to every creature your opponent has that does not have flying. Now attack with Dragonspeaker Shaman, Pit Dragon, Bladewing, and Moltensteel Dragon to do 18 points of damage. Plus you have the option of paying 2 life/4 life/6 life/8 life/ to pump up Moltensteel to do extra damage. Total damage on Turn 5 is 30 points, not counting extra damage that Moltensteel could of done.
Maybe Brute Force over Fists of the Anvil?
Change made. Thanks!
Great deck in single play. Amazing in multiplayer.
That's so true. You always know the right words, HokeyPokey.
My username and I agree. =).
Slumbering dragon?
Dragon vs. Vampire.Vampires started out faster than the Dragons. But Vampires stalled and could not find the much needed 5th mana. Dragons however, rode high on both Seething Song and Desperate RItual. Dragons casted out Hasted flyers, and Vampires weak little 1/1 and 2/1 creatures were powerless to stop. Vampires even played a 4th turn Damnation. But it was a 5th turn Seething Song/Bladewing that sealed the deal. Turn 6. Dragons 13 Vampires 0Dragons 1-0Vampires 0-1
Dragon vs. Vampire.Vampires started out faster than the Dragons. But Vampires stalled and could not find the much needed 5th mana. Dragons however, rode high on both Seething Song and Desperate RItual. Dragons casted out Hasted flyers, and Vampires weak little 1/1 and 2/1 creatures were powerless to stop. Vampires even played a 4th turn Damnation. But it was a 5th turn Seething Song/Bladewing that sealed the deal.Turn 6.Dragons 13 Vampires 0Dragons 1-0Vampires 0-1
Wow, that's a shocker. I figured the dragons would be too slow.
They are super slow. But, I had Urza's Incuabtor out on the board. And I had a seething song and desperate ritual in my hand. It made the dragons very easy to cast them. I think Vampire needs more mana ramp. Maybe Culling the weak.
Maybe cabal coffers
It could of worked. I will add a few. Thanks.
I am not sure about the mix of components here.You chose to accelerate via the red Dark Rituals and a few Incubators (instead of permanent mana ramp in the form of artifact mana).You also chose to have mostly quicker dragons and added pump spells, going for the quick kill.While both choices are viable individually, it's very risky when you combine them. See, your mana acceleration is mostly one-shot, your pumpers are obviously one-shot and useless when you have no creature. But since you have spent many slots on acceleration and pumpers, you run only 15 dragons. All in all this means you are putting all your eggs into a single basket, which makes you VERY vulnerable to spot removal. Personally I don't think you really need any pump spells in a dragon deck because your dragons should be able to take out anything your opponent may throw at you. Instead I would make the deck more stable by adding more dragons and maybe some permanent mana ramping in order to smooth out the mana curve, elimininate the risk of running out of creatures and adding some utility. Here some suggestions:I would play Hellkite Tyrant instead Shattering Spree.Stormbreath Dragon is very powerful for it's mana cost but of course expensive budget wise. But you run Thundermaw, so I thought I'd suggest it anyway.I would add Fire Diamonds, Sol Ring if that is allowed and maybe Mana Vault and/or Grim Monolith.And with that artifact mana added, Covetous Dragon would be an worthwhile addition, although he might have been surpassed in power by now.All of that assumes you got rid of the pumpers. And if you add all those artifact mana, you can probably go down to 20 or so mountains.But take all of this with a grain of salt, this is not the type of deck I would play myself.
Changes made. Could not afford to get rid of the Artifact hate, though. I just have too many decks in Creature Challenge that rely on Artifacts. Thopters and Angels for example.
Jessie! You have a dragon deck! Hello, I am a total noob. I was trying to think of a non cheesy way to ask you to check out the first deck that I've built here (it's a dragon deck: http://www.mtgvault.com/odogzero/decks/soul-of-the-nastydragon/ ) and you've already built one for me to check out! The others I've seen have been less inspired, so it's great to see your take on this concept. The one I designed is heavy on creatures 26/14, creatures/spells. I will take notes from this and this about it more before I buy the cards. Among everyone I've seen I enjoy your and Puschkin's comments the most. Thanks!
Yes, I very much love Puschkin. He will, if you ask, tell you the truth. I have had my feelings hurt after he has looked at a deck of mine. But i want to make good Magic decks, so i ask him to give his honest opinion.