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**Goal of the deck is to control the game by not allowing your opponent to have more than 2 lands, on the battlefield**To achieve this goal:Destroy your opponent's lands = Acidic Slime, Argothian Wurm, Thermokarst, and Winter's Grasp.Keep putting opponent's lands on top of his library = Noxious Revival, Fallow Earth, Plow Under, and Stunted Growth. So, Deck Description is: A deck designed to continuously remove opponent's land from the battlefield and put them back on top of his library. Aggravation level to play against: Huge.Imagine desperately needing Lands on your side, so that you can play Spells...and all you keep drawing is Lands, but ironically every time you play a Land your opponent just puts it right back on top of your library. Final Cost of the Deck: Under 30 bucks. Not too shabby.
Plow Under + Noxious Revival + Stunted Growth + Fallow Earth. If you don't read any further, look at what they all do: they put your opponent's lands on top of his library. If you do this against him every turn:1) He will not be able to draw anything but land after land after land.2) He will not be able to have enough mana on the board to play anything.3) He will never be able to draw anything to play even if he did have the mana. ########################################################How to Win:A) Turn 1 Mana ramp to ensure Turn 2 Land Destruction/Disruption. B) Play Plow Under as soon as possible!C) Turn 4 Plow Under into a Turn 5 Stunted Growth makes it damn hard for your opponent to win. D) Keep putting opponent's lands on top of their library. They don't get to draw any playable cards + they keep losing lands from the board.########################################################Example of what I am aiming for:Turn 1. Play Forest. Play Arbor Elf.You have 1 land in play.Your opponent has 1 land.Turn 2. Play Forest. Tap Arbor Elf. Play Thermokarst You have 2 lands in play.Your opponent has 1 land.Turn 3. Play Forest. Tap Arbor Elf. Play Fallow Earth and Noxious Revival. You have 3 lands in play.Your opponent has 1 land!And top 2 cards of his library are 2 Land cards. Turn 4. Play a Forest. Tap Arbor Elf. Play Plow Under. You have 4 lands.Your opponent has no lands!And top 3 cards of his library are 3 land cards. End of Turn 4:You have 4 lands.Opponent has no lands.You have control of board.You have advantage of tempo.Opponent has disadvantage of draw. Opponent has disadvantage of tempo. He is buried in lands, that he can't do anything with. Example can be done on Turn 3 if you play Wild Growth on Turn 2. Notice, at no time did my opponent have more than 2 lands in play.########################################################Notes on Cards:Arbor Elf and Wild Growth and Forest combo very well together. 1st turn Arbor Elf and 2nd Turn Wild Growth gives you 4 mana on the second turn. Argothian Wurm. You almost WANT your opponent to sack a land to return it to the top of your library. If your opponent is dumb, he won't even realize what he is doing until it is too late. He will take care of any of the small creatures your opponent MAY of been able to cast during the game. Plus he will eventually destroy your opponent. Quicksand is the creature hate in this deck. It buys you time and saves your life. It will kill any creature with a defense of 2 or less. Your opponent will rarely be able to play any creature with a defense more of 2, due to lack of mana. Harmonize draws you cards. Plain and simple, it helps you keep the pressure on your opponent by letting you keep your hand full of land disruption cards. It is a good 5th or 6th turn spell. Acidic Slime gives you something that Thermokarst and Fallow Earth do not, the option to destroy an opponent's pesky Artifact or Enchantment. Usually however, if things are going smoothly, you will want to save him and block with him since he has deathtouch. ########################################################Sideboard:For you guys with whom are mean and like to play mean cards. I added Beast Within/Creeping Mold and Strip Mine. Beast Within/Creeping Mold. If something goes extremely wrong...use them to kill your opponent's best weapon. Oddly, Beast Within can be used on your side too. Nuke one of your extra lands, Acidic Slime, or Elves to give yourself a 3/3 creature. Strip Mine is self explanatory. It is brutal! It is a land that destroys other lands!########################################################Hope you enjoy. :)Comments and suggestions always welcomed!
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25 bucks, not too shabby.So, what do you guys think? Should I take out the Wurm for a Terra Stomper or Gaea's Revenge? Should I take out the Creeping Mold for WInter's Grasp?
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mwonvuli acid-moss? Ramps and destorys.as for your question I really don't know
I considered it. Went with Creeping Mold. It is slower...but it allows me to remove one of their artifacts/enchantments.Will playtest both cards.Thanks for the suggestion.
Mold was the only card I would of changed it with also, kinda figured the answer would be somethign along the lines of what you just said.
Yep, i got the idea from AlleywayJack's deck. I was specifically wanting to use Plow Under. I have known about the card ever since it came out, and always wanted to do something with it. I deck searched for Plow Under...and out of everyone, he seemed to give the card the most justice. http://www.mtgvault.com/alleywayjack/decks/mono-green-control/Both his and what you suggest is faster than my deck. I was going for a little more versatility with the artifact/enchantment hate. Figured I could nuke their 4 mana Enchantment with Creeping Mold, pay 2 life to Noxious Revival and return the 4 mana Enchantment to the top of their deck. Their next turn all they are doing is replaying their previous turn. That is the idea, anyways.
I didn't even think of using revial to target your opponent haha thats pretty decent:PI feel there are a ton of people who just love plow under, I know I do. I mean its bascially "that's a nice mull to 5 hand you kept" :p
Yep. Thanks for the Revival compliment. Idea is to play it to make them return destroyed stuff back to the top of your opponent's library. You destroy their stuff, put it back on top of their library, they draw, put the card back into play.You destroy their stuff, put it back on top of their library, then draw, put the card back into play.Over and over. In a way, it is Control. And thanks for the like!
Okay, seems you weren't the only one wanting Winter's Grasp in this deck. You win! lolAdded it. Thanks for the suggestion Viagrasaurusrex
What a fun deck! It beats the pants off my red/black land destruction decks, which, admittedly, are designed not for winning but just for torquing my buddy's shorts. I have many of the cards you have in your main deck, even a couple of the quicksand. But I've never seen the Plow Under card; I'll have to add those to my wishlist!Your "How to Play" section is PHENOMENAL. I'm going to have to steal it as a template for my more intricate decks. ;cPBy the way, do you know about the Splinter + Myr Landshaper combo? Might be something you find interesting. My buddy had never EVER been so mad as when I exiled all of his lands out of his library, hand, and graveyard, leaving him just a couple on the field. He was playing a mono deck. ;c)Thanks for inviting me to check out this deck!Cheers,Robert~
http://www.mtgvault.com/jessie/decks/artifact-coating/Yep, I have heard of Splinter and Landshaper.I added in Liquimetal Coating for extra measure. Apparently no one loved it, so i might of done it wrong. Thank you for the kind words about my "How to Play" section.Most of the time, your decks get ignored if you write a lengthy "How to Play" section. Who wants to read a short novel just to know how to play a dude's deck? Regardless, I put time into my decks, and want to let people know:A) Why the cards are in the deckB) How I plan to try and win with the deckC) Ways that will help me be able to have the chance to winI have got to a point now, if i go look at new/unloved decks...and see no deck description or how to section, I will simply back click and go look at another deck. Again, thank you! And you better have Sinkholes in those land destruction decks, good sir!
And Plow Under is very great. Highly rated. But some people would fail to see what they do. I am glad you see it's potential. For 5 mana your opponent pretty much loses 2 draws and 2 lands. It slows them down, big time! Especially if you mana ramp into a Plow Under on a Turn 3 or Turn 4.
Yep, I added Liquimetal Coating as well. I think people didn't love it because it's about as "hateful" as anything you could ever play in MtG!Oh, yes, Plow Under is in my wishlist now. :) Lots of potential for pissing off my buddies; I'd stick it on Panoptic Mirror just for the looks they'd give me. >:D Toss in some retrieval just to play them again would be priceless for my play group.Back to your How to Play section... I agree fully. I put a lot of time and effort into about half of my decks. The other half I literally toss together just to have a 'fresh deck' that my friends hadn't seen, with the intention that they'll be broken up again later. But for those special decks, there is a lot of refining, attention, and effort put into them. This means some can be very complicated, and need an 'instruction manual' to understand the dynamics.I've bookmarked this deck for another reason, too: it is a great basis for getting - and keeping - a huge mana advantage for other deck types, particularly in multi-player.And thanks for the tip on the Sinkholes! I've not run across those, but I will add them to the wishlist too. :)Cheers,Robert~
pretty ok deck
Glad you think it is "pretty ok." :)
I actually trying to go mono green deck and this deck might be the one deck I always wanted to try
it's not an ok deck she has complete control with her opponent this is a pretty great deck and that takes skill :)
Thanks, thunderbrute22.
that is so right thunderbrute22 my bro #teamwork #thunderismybro
go and see my new mono green deck named how about that jessie?
guys go see my new deck heliod's army #tokens
If you want to kill your opponent by destroying lands, Dingus Egg is always one great choice.
I do have a Dingus Egg Deck.
And the Egg is brutal. For sure.
yup works every time.
Very fun deck, I could never think of the uses for arbor elf but now I see (going to have to use him with fertile grounds now). Very curious of how often this would work, never saw one of these decks before lol. Definitely some unique ideas.
Yep. Good catch, Toddinator. How often it works. Well...it is like this, if you get a Turn 2 land destroyed/put on top of opponent's library then you have a good chance of winning.If you don't get that Turn 2 land destroyed/disrupted...it is going to be a tougher game to try and win.
yess take out creeping mold for winters grasp
I am very torn with that. It increases the speed of the deck...but what if they get out something like an Ensnaring Bridge out against me?How am I going to win?All I have is Acidic Slime to save me. Okay, okay. both you and Viagrasaurusrex suggest to change it.So, I will. Thank you for looking over this deck. I hope you think it pretty decent.
is this for competitive or casual?
Always casual.Especially for 25 bucks. If not, 4 Wasteland would be in the deck, anyways, why, what did you have in mind?I am intrigued.
oh sorta just taking what i know mainly in my casual groups there is like not alot of counters/bluffs/removal so just helps me sugest cards that i would use if i played this deck in my casual group
No problem, thanks for any advice given!
bramblecrush?
You got to enjoy this type of deck right? Lockdown and control are for douchebags like me to play.Bramblecrush is a decent choice. But Creeping Mold is already in my Sideboard. It kills Artifacts. So..it can kill an Artifact Creature. Bramblecrush can not. :)Thanks for looking over the deck!
bramblecrush can kill a planeswalker tho and maybe use mutavault?
Oh, neat. Did not catch that. Not many people I play against use Planeswalkers...but I will think about buying a playset just in case I go play people at a Magic Shop.
True bramble crush is very handy, although if this deck works (which it should because it's awesome) Your opponent shouldn't get to play any planeswalkers. One card which could be fun would be decimate, although you would have to splash a little red in there. Awesome deck Jessie.
Thank you bishbashbosh. Very kind words.
You're welcome. Btw if u wouldn't mind casting your expert eye over my vintage artifact deck, would be much appreciated. Only just got into vintage so haven't a clue what im doing.http://www.mtgvault.com/bishbashbosh/decks/vintage-artifact-deck/
I did so :)
Quick question, does winter's grasp ignore hexproof because it doesn't specifically say "target" land? Or is it just an old wording for target?
The wording on the card has been changed. Winter's Grasp official new wording is "Destroy Target Land."Awesome question.
Cheers, if it ignored hexproof that would be a little bit broken for a 3-drop.
Very much agreed. But there are very few cards, that I know of, that gives your lands something like Shroud. Spiritual Asylum, for one. Again, great catch on noticing the wording of the card didn't include "target."
Simic charm makes permanants you control hexproof for GU. My favourite charm so far. Nasty with the new Nissa PW
Very versatile card.
Oracle text says "target". You can check it out on Wizard's site.
Yep, Tempest version even reads "target" on the card. But my very first cards were portal, sold and designed to teach beginners how to play. So, Portal Version it is. Plus I like the art better :)
What format would you play this in? Legacy?
not everyone plays formatted magic. This deck, sorry Jessie, would not survive in a "format." its Legacy/Vintage legal, and those players are used to operating on a very small mana base, and Plow Under is very bad against fetch lands and shuffle effects, like Ponder. The deck looks like a lot of fun at a casual table, which is exactly where Jessie designed this to be played, right?
Hahahaha. Wow you're a douchebag Ninja.
says the internet tough guy...I would have figured you'd have found a fire to fall into by now. There is nothing I said that isnt true, and in fact, my post is complimentary, you just read it negative, so it comes off negative. thats your problem, not mine.
No, your just a douchebag. No casual deck is going to survive in Legacy. There was zero reason to point that out, other than to be a douchebag.
keep trying to pick fights on the internet like a 4th grader, kid. Find a new hobby.
Keep talking shit and trying to make yourself feel smart( or cool, or whatever the hell you're trying to do by talking shit on other peoples decks) You're a joke man.I'm not picking any fights. I don't want to fight anyone. I'm just making sure you realize how big of a tool you are.
calm down guys
Wow, that escalated quickly.
alleyway pls look at the very first comment in this chain
They have had words before.I find no problem in that, though.That just means they are very passionate about Mtg. I have made similar rants against decks/people. But that is why i am here, to get advice/suggestions on my decks. IF they suck, feel free to call me out on it. But yes...this is a Casual deck. Obviously. I mean, whom is going to bring a 30 dollar Legacy/Vintage deck to a Tourney? Not anyone smart, that is who. That is what I hate about Legacy/Vintage...people assume you have to spend 1,000 dollars for 1 deck. It simply isn't true. True..your 30 dollar deck will rarely win against a 1,000 dollar deck.But what do you expect? A race car is going to out race a scooter every day of the week. That doesn't mean that the scooter isn't nice :)
Hawk, I dont even think Jack can read. I thought it was fairly clear that I was answering an actual asked question, but whatever. Nowhere did I say this deck was bad. I said it looks fun. Jack is just a miserable kid with nothing better to do than pick fights.
You could have easily said casual, without saying it doesn't stand a chance in Legacy/Vintage. I think anyone who plays any sort of Magic should realize this isn't a Legacy or Vintage deck... That was completely unnecessary and just you power-tripping/ being a dick for no reason what so ever. You could have very easily answered the original comment without any negativity..
well he was explaining somthing to some 1 that may have not known and pls both you look at jessie's coment
there was no negativity, youre just an idiot.
You're just a bozo.
Everyone just chill out. even though we all play with each other(grow to be rivals) and sometimes don't agree all the time doesn't mean that we cant be friends here. the one purpose of mtg is to deck build with the help of good friends. call people names is going to solve this problem at all. just be matured about this situation and move on. :)
Here is the original.http://www.mtgvault.com/alleywayjack/decks/mono-green-control/
AlleywayJack has deleted this comment.
And a very good deck in which i suggest people go look at :)
How about Hall of Gemstone?! That's very useful against non-mono colored decks.
Thanks for the suggestion.
oh neat, a Prison deck.
Sarcasm? :)
To match your sarcasm, look at the deck tags :)The last one is just for you :)
Looks pretty solid, tested it out a bit. Was pretty consistent, you really need to get wild growth or arbor in your opening hand though. Got my butt kicked when opponent out curved me. Also, if your opponent is able to drop stuff, there's no real way of directly interacting with anything. I would almost swap beast for stunted. Also, if you are looking to adhere to banned/restricted lists, strip mine is banned in legacy and restricted in vintage.
If you look at the original herehttp://www.mtgvault.com/alleywayjack/decks/mono-green-control/I ran more 1 drop ramp, because like you said, it's very important. As far as not being able to interact; the idea is, if they play any cheap creatures you can kill them with Quicksand, Acidic Slime Deathtouch, or just by playing your fatty. Anything they play should be relatively small, and you should be able to live long enough to find one of your answers.You absoluataly don't want to take out Stunted Growth though. That's the card that makes this deck a "prison" deck, and the card that actually establishes the lock. When your opponent has 1 or no lands in play, and can't play anything in his hand, you play Stunted growth and he won't be able to play anything for at least 4 turns. 5 mana for 4 Timewalks is a really good deal.
You said it :)
http://www.mtgvault.com/alleywayjack/decks/mono-green-control/I have no problems posting a link to a deck that gave me ideas. Imitation...blah blah blah...form of flattery :) lol And, rabidwombat, you hit the nail on the head. Do you add Beast Within/Creeping Mold to be able to kill anything...and the result is the deck is slower and more consistent OR do you run pure land disruption...the result is the deck is faster...but less consistent?!And truth be told...i looked at Jack's deck and thought just that, "He is putting all his eggs in one basket. Where is stuff like Beast Within? Where is his creature hate, besides a death touch creature and quicksand?"And I thought, "This deck is exactly where I wanted to take the card Plow Under...but i think i can make it more consistent by adding Beast Within, and other cards."But here is what i found out...you almost dilute a deck like this, by making it more consistent...if that makes any sense at all. In other words...you have a greater chance of this working if it is single minded. Sad but true. It aggravates me. But i do think it needs to be very single minded in it's purpose. Trying to add cards that don't disrupt lands...true, it makes your deck better able to answer to threats...but it also dilutes what you are trying to do. Almost like adding Naturalize to an aggro deck. Sure, it makes your deck able to battle against artifacts/enchantments...but it goes against the entire idea of aggro winning as fast as possible, regardless of what your opponent plays. Thanks for looking over the deck rabidwombat. And Strip Mine and Beast Within are in the sideboard for just that reason. Did not want any expensive and/or banned cards in the deck. But they both work in the deck. If you have the money or the desire.Thanks again for testing it out and giving it a look!
Ice Storm is a better choice than Winter's Grasp. While it won't often come up, you will occasionally have only 1 green mana. Because of this, Ice Storm is stricly better than Winter's Grasp and should be played instead.
Ice Storm is awesome, just a little more expensive.
Thanks for the suggestion, Soulof Mirrodin. But Jack is right, as is, the deck is under 30 bucks. And a 30 dollar deck that can aggravate your opponent, that is a winner in my book!Thanks for looking over the deck.
You might want to seriously consider Abundance. Once you get to 4 or 5 mana, you need to make sure you don't have any dead land draws. You need to keep the pressure on. Abundance allows you to not draw another land the rest of the game.
Very interesting idea. Will consider it.
And you get bonus points for suggesting an Urza Saga card! My favorite expansion. :)
Urza's block was so broken. So many good cards that just break the game. :)
I loved it!!!
So, let me know what you think about my Borborygmos EDH deck:http://www.mtgvault.com/berndttoast/decks/borborygmos-enraged-edh/seems to have some fun interactions with Borby.
Not legal in Standard, Extended or Modern, pretty damn useless in Legacy and Vintage this deck is...... ABSOLUTELY AMAZING! :D and it represents everything that is important about deckbuilding; picking your brain and having fun, I wish this was legal in Modern just so I could face it with my 0 land deck, ah well!
I have one of those, too. Really fun to be able to play it; I have won using it during multi-player a few times, too!
0 land deck?Interesting!I have a 60 creature deck, it needs a lot of work...but 0 land sounds very neat! You use lotus petal, moxes, myrs, and stuff like that?
There are a fair number of myrs in there but as it's also set for Modern the moxes are out (except opal), it's not too effective and getting that first mana is problematic, but once it's there Paradise Mantle does the rest.If you fancy a peek. http://www.mtgvault.com/runningpigeon/decks/a-universe-in-the-bloom/
I wish I knew Fallow Earth Existed! Check out mine: http://www.mtgvault.com/systemscsnake/decks/mono-green-control-legacy/
I think I may of looked at it when I deck searched Plow Under.
Damn Jessie, top page much? :D
2,966 Comments.That has went a long way. Not going to say that I pander (I probably do though)...but i do go around a lot and try to give advice/comments/praise/suggestions to other decks, in hopes that a few people may do the same in return. A lot of decks and a lot of Magic deck builders. Every once in awhile, people seem to return the favor to me. :) The way I look at it...if i go look at 20 people's decks. And 8 of them think I did justice by helping out their decks...and if just 4 of them return the favor by looking over my decks/suggesting cards...that is still a win for all of us. They got card suggestions/likes/praise on their decks that they spent time and effort on. And so did I. Even if it is just 4 people. All it takes is 1 or 2 suggestions to make your deck better. I will not complain. :) My wife complains though...spending so much time making decks. lol.
You do this site justice Jessie, keep up the decks and comments.P.S. my girlfriends hates magic too, lol
Oh, and idea Deus of Calamity, is pretty budget worthy, and takes out lands per turn when attacks, or a good old fashion Ice Storm.
Ice Storm is expensive :)And Deus is a very nice suggestion. May test play it.
Girlfriends/Wives and Magic...ugh, lol, right?
You mean play test right XD
You know it, tried to get my girlfriend to play one night she got mad and said, "Makes me think to much!"
My wife started. Made a deck. It got to the top of Magic Vault, believe it or not. But she got hard on herself for not catching on fast enough...and just gave up. If I beg her...she will play me a game or two. But she isn't into it.
You know what i find weird, its easier to teach kids/teens magic than adults
Yep. I can believe that. Kids/teens want to believe. They aren't jaded. More open minded. More willing. I hate being an adult.
One Tree Hill and True Blood, I guess beats magic any day, lol.
Very true hawk.
Yep...and adults hear, "Magic, Spells, Mana, sacrificing, Dark Ritual.." and they start thinking very negative stuff.
My buddies just think I dress up in a wizards outfit running around with a stick yelling: "FIRE SPELL! FIRE SPELL!"
Mwahahaha...what is that called? Dwerping, or something? They do have that. lol
DwerpAn ignorant, naive person who continuously fails at social interactions and cannot communicate using proper English."Look at this dwerp, cant even spell Enggrish correctle"(Had to look it up, not sure what it was either lol)
Larping was the term I was looking for :)Tell them you play Magic, not Larp! lol
Alright sounds good, lol
u should do a version adding the blue bounce effect that u enjoy so much lol a few dual lands can run boomerang and a few other nice bounce spells
Which lands?
hinterland harbor and temple of mystery?
Ahh. Does sound interesting.
Another solid deck by Jessie the Deck Master!Comments/suggestions - very high on the mana curve. I would suggest taking out the 4 acidic slimes (by the time you can cast the slimes, you should already be controlling their land base) and replacing them with Elvish Mystics/Llanowar Elves to help your mana ramp. I would also suggest taking out 3 stunted growth (for the same reason above, because by the time you can cast it, you should already be in control) and upping the forests by 3 more. That would give you the standard 24 lands + <2.5 CMC. This is definitely one of your decks I'll have to deck test asap. Keep up the good work man! You're a real asset to this site!!! =)
I agree with you all the way
Jessie u realy should join our group on Skype/ cockatrice and any1 else that want to look me up under same name on Skype. its magic chat/ some1 to play/ playtest with
tleung, The Stunted Growth make the deck. It is the control. And one of the most important cards in the deck. One you are in control of the game, you play Stunted Growth...and it pretty much seals the deal. Acidic Slime is also huge in this deck. It chump blocks. It kills lands. It has deathtouch. IT and quicksand is what stops the creatures against you.Thank you for your kind words. I would love for you to test play it and help me out with some of the weaknesses. I never get to play Magic! And if you want extra mana ramp, consider Utopia Sprawl over more Elves. Utopia Sprawl combos with the Arbor Elf. As shown by AlleywayJack.
Stunted Growth and Plow Under are indeed the cards that make this deck. LD decks all suffer from the same problem: They trade cards 1 for 1. These cards are in fact some kind of green Time Walks. Their casting cost is okay because they are a) coupled with green mana ramp and b) with cheaper LD spells. Acidic Slime also belong in this. Thanks to their deathtouch they also generate card advantage - one destroyed land (or whatever the opponent managed to get in play) and the creature they block to death.Yes, Legion Land Loss decks (which this is called) are vulnerable to weenie decks, but that's true for all LD decks. But they are more resilent against control and combo. Thats why you need to address weenie decks with your sideboard - I would include Powder Keg in the SB.
Powder Key it is...i remember that one...an old Urza Destiny card, maybe? Anyways, will add it. Nice suggestion.
Didn't you do a LLL deck before? Or do I getting memory leaks now.
LLL? I am not familiar with that.
Legion Land Loss - the deck you are playing here. Mono green land destruction with Plow Under and other things that put cards on top. You probably built it yourself ... I just remember having seen this before here and having this conversation before (explaining that there was once a tournament deck with this concept, named after team Legion), but I either have case of Deja Vu or that was someone else's deck .
I believe it may of been someone else.I have built a Splinter land loss deck.And a land bounce deck with Cephalid Constable.
Dude, this deck is brilliantly evil! Great work, friend!
Thank you. Glad you liked it. It is pretty cheap too, so that is always nice.
And if you liked this deck, be sure to check out my next two decks.Black and blue.One with Hive Mind, inspired by Puschkin.One with Architects of Will, inspired by Alleyway Jack and Ninja arguing. lol.
Brilliant concept! I do have some suggestions though! Petrified field may add to the power of the wasteland + noxious revival setup. (Or you may run it in life from the loam style) If you remove the creatures from your deck you can replace them with mishra's factory and mutavault and add 3 game preserve and 3 ghoulcaller's bell and be even more control. (Though the bell is an artifact!) If you keep the creatures you might want to add elvish spirit guide to add some speed.
Thanks for the suggestions and comment. I will look into the cards you suggested.
Winter Orb if you're going the douchey route and with more elf ramp
Why that? Winter orb works for both players, you know. Who suffers more under Worb, the player that won't have many lands in play becacuse they get destroyed and Plowed Under or the player that relies on casting those Plow Unders and Stunted Growths (that cost 5 mana)?
Drizzle. I once tried to make a deck with 4 Winter's or and 4 Mana web I still have the cards...but never could make the deck work. Might look into it.
Worb goes best with blue.
I tried green. Shut opponent's mana down...but still have my elves to produce mana to make fatty trample creatures come out. It worked half the time.
Yes I know what Winter Orb does.. There are land enchants in the deck that will allow the land to tap for more than the opponent's could + Elf Ramp, which means that if the player of the deck happened to run out of land destruction spells it would keep the opponent off of any relevant spells while this deck would still maintain advantage. Never underestimate the power of a Winter Orb, even though it affect you. It forces your opponent's plays, making them save up for that one spell they "really wanna cast". I would even throw in a Trinisphere or two just to have the game locked up nice and tight.
I think winterorb could be part of the deck without too many adjustments. If either arbor elf or wild growth gets into play, the orbs effect will be diminished, and a few chrome moxes could really help that theme. Also, if this deck faco many wastelands from the opponents, you might want to play those wild growth's on some darksteel citadels!
I would go with Sakura-Tribe Elder over Wild Growth, you could use it as a chump blocker just in case and sacrifice it for a forest.
I think the idea is that with the Arbor Elf, you can untap a forest that has a wild growth and get 4 mana.
Yep, true berndttoast.
good idea dude
Idea is to either with Wild Growth or Arbor Elf, to have 3 mana on your second turn, which allows for 2nd turn land destruction.
yes that is the idea
forgot about that.
ya did you
I think you should use Snow-Covered Forests just so you can get that 1 life if you ever need it.
Interesting. And done.
I do really like this deck, decided to make somewhat of a clone, except changing the color, take a look if you feel like it.http://www.mtgvault.com/clockworkcopper/decks/banana-bomb-legacy/
Your deck needs Splinter.
But his deck is mono red.
I am thinking it was partially green and he made i all red...not sure, might of just over looked it.
my standard deck beats this, no offense.
None taken.
Oh, and my infinite combo deck beats this. :)At least post useful comments to help the people that are building these decks.
and my deck beats your standard deck...and my dad can beat up your dad. =P
And my wife can beat up your wife, lol. No worries. :)
This deck is hilarious(ly good). I can just imagine the number of tables that would fly were I to bring a deck of this sort to my local FNM.
Thank you :)
I did a simlar deck a while back: http://www.mtgvault.com/velor/decks/deck-challenge-green-control/Its good fun, Plow Under is a powerhouse.
Yes it is.
Thinking of other fun cards you could use:Panoptic Mirror would be fun, let's play a Plow Under every turn!Thinking a little outside the box, you could add in Eternal Witnesses and Stampeding Serow/Stampeding Wildebeests. The Serow/Wildebeests will let you return the Eternal Witness back to your hand every turn which you can play to get back your Plow Under's. Or if you don't want Eternal Witness, the Serow/Wildebeests can keep on returning the Acidic Slime back to your hand. Destroy one of their lands every turn with that nice combo.
In theory, Noxious Revival can get back your Plow Under :)
Correct, it can. I was just thinking of other possible options you could run with.
Thanks for the consideration/effort put into studying the deck! You rock.Sorta working on trying to break the hell out of Kurkesh right now. :) So...this deck is pretty much done, until I can figure out the Kurkesh deck (it is giving me major trouble).
I'll have to give that a gander. :)
I'm no Zvi Mowshowitz...but i like the idea of trying to break cards. :)
Some cards that I can think off off the top of my head as far as artifacts go:Lux CannonContagion EngineTitan ForgeMagistrate's ScepterTrading PostMimic VatI'm sure there a slew of better ones, but these were ones I could think of off the top of my head.
Yep, some of them are on my list. HokeyPokey did some brainstorming...with me...and if you have 400 dollars (I don't) use Time Vault and Paradise Mantle with Kurkash. Infinite turns in a row. But yes, some of those Artifacts are on my list, for sure. It is very slow going...i am in a slump lately...already had a failed Architects of Will deck. Hope this Kurkush deck doesn't fail me too. Jester's Cap, as suggested by Puschkin, shows great promise too.
Other good ones:Armillary SphereBurnished HartContagion ClaspIsochron ScpeterOblivion StonePower ConduitPhyrexian ProcessorI can definitely see a proliferate based Kurkesh deck. :)
I have several "Stone" cards in the deck as possible choices. Had no damn idea there were so many cards with the name "stone" in it. I could make an entire deck with nothing but cards with Stone in the name. Oblivion Stone, Whetstone. Keening Stone. Millstone. Mind Stone. Might Stone. Weakstone Whetstone. Etc. I suck at Proliferate...but yes, I seen several "add +1/+1 counter" cards that would work too. With all of the stones...I can try my hand at a Red Kurkush Mill deck. Memory Jar is already banned...but it could be brutal!! 1 Liliana's Caress + 1 Kurkush + 1 Memory Jar. Tap Memory Jar and pay 1 red mana to Kurkesh, make your opponent draw 14 cards...she can't keep them all, so each one they discard they lose 2 life to Caress.
good choice
Not too shabby. Remember that proliferate works with any counters. So a lot of the ones I posted were charge counter based. Using the contagion engine or contagion clasp to proliferate charge counters is pretty baller.
that's cool
JESSIE: If you want to timewalk with your ld I have just the suggestion: Timesifter. With the manacosts in your deck it will be nice and will give you timewalking more often than my R/G gives me when I sb it. I use timesifter against decks that have better creatures than me or random fast stuff like burn. If you want to experiment with it, you should really add the elvish spirit guides to your deck. Heres the "link" to my deck... http://www.mtgvault.com/wickeddarkman/decks/you-cant-counter-that/
o.O hahahaha I've been messing around with Timesifter lately. It's so funny in multiplayer (and pisses people off when one person gets all the turns). For Kurkesh, I'd say you should definitely have Everflowing Chalice, and even more definitely if you run proliferate.
Definitely a possibility. Puschkin and I are brainstorming now.I passed a Kidney Stone a few days ago. In honor, I want to make a deck with as many "stones" as possible. I was thinking:Thran Weaponry/Meekstone comboWeakstone/Meekstone comboSandstone Needle for landWall of Stone and Flowstone Wall both walls for blocking.Stonehands to pump up my creatures or enchant opponent's creatures to make them stay tapped via Thran Foundry/Meekstone combo.Worn Powerstone for mana ramp.Use a bunch of Kobolds or Ornithopters to escape Thran Weaponry/Meekstone combo (if i keep Weaponry tapped). Finally, Win condtion: Keening Stone plus Kurkash. Those two cards...we are talking 2 turns and opponent is dead. Milling 30 and 40 cards at a time. Lots of stones, huh? Puschkin pointed out that i can keep untapping Weaponry during my upkeep...and just tap it again at the end of my turn...thus making me run Kobolds/Ornithopters/Walls with power of 0 not necessary. Then suggested green splash for mana ramp, instead. It would reduce the number of cards with the word "Stone" in them...but probably would make it more secure. Then add cards that draw/search/ramp with the help of Kurkash to double the effects. I am thinking maybe some Baubles. I am working on it.It will be called: "I just Passed a Kidney Stone."
I have Kurkash out.I have Keening Stone out.My opponent has 10 cards in his graveyard.I pay 5 mana and tap Keening stone. Plus I pay 1 mana to Kurkash to copy it. Had to ask to make sure...but what would happen would be this: For 6 mana, my opponent would mill 30 cards into his graveyard. If my opponent has 15 cards in his graveyard and I pay 5 mana stone and 1 mana Kurkash...it will be:45 cards milled. Regardless...we are talking 2 turns. So...rough drafts...Thran Weaponry/Meekstone mid gameKeening Stone/Kurkash end game. The colors (red or red/green) that are going to be played, as well as seeing how many "stone" cards I can fit in, as well as filler cards that gets copied with Kurkash are questions up in the air. If I go green I am losing some of my "stone" cards but I am gaining speed and mana ramp. Keening Stone/Kurkash aren't cheap when it comes to mana.
http://www.mtgvault.com/puschkin/decks/puschkin-please-help-me/Send some love to Puschkin...he has helped me out a lot on this site. I do not want to look dumb posting decks that do not work, so i have to make sure of the rules and if my crazy ideas or combos i want to try actually work. I have asked him (and others like Kazzong and KnightoftheHokeyPokey) several questions, that he has answered, before I have made many of my decks. Some of those decks have been well received by you guys at Magic Vault.
yes it will be 45 cards milled
Yep, 45 cards milled. Not as fast as blue: Tome Scour/Mind Sculpt and the stuff...but damn impressive for millstone/grindstone (without Painting the town red via a scarecrow) style decks. Even if the opponent only has 5 cards in his graveyard:First mill with Kurkash/Keening Stone: 15 cards milledSecond mill: 45 cards milled. Game over. Basically, opponent will have 2 turns to remove Kurkash/Stone or the game will most likely end. Splashing green, as Puschkin recommended, will get me get search engines and cards that bring back stuff from my graveyard. You nuke my Kurkash, and I bring him back with Noxious Revial...or Reclaim.
http://www.mtgvault.com/jessie/decks/i-just-passed-a-kidney-stone/Done. Kept it mono red. Check it out if you want. Or not.
vamos a la playa a mi me gusta baila aya aya aiaiiaia
my account got hacked&^^^^^ sorry
NO worries.
My friend who just started playing decided to proxy this deck. Anyways I have to say this is a terrible deck. If your playing this deck to "have fun" with friends in casual games it fails. You may have fun, but with how weak modern magic cards are your friend is going to just be sitting there with his thumb up his ass. I think that this deck is a really bad deck mostly because, like Ninja was saying, it would be terrible against another legacy deck. If your wanting to have fun with a cheap deck check out the budget series, it is modern legality and up and cheaper than this.New players, if your trying to enjoy a game with friends, make sure to play modern legality at the very least. Vintage and Legacy opens the gate for ridiculous combos that legacy decks are capable of, like killing you before you start your first turn...
Did you read this text from above?"But that is why i am here, to get advice/suggestions on my decks.IF they suck, feel free to call me out on it.But yes...this is a Casual deck. Obviously. I mean, whom is going to bring a 30 dollar Legacy/Vintage deck to a Tourney? Not anyone smart, that is who.That is what I hate about Legacy/Vintage...people assume you have to spend 1,000 dollars for 1 deck.It simply isn't true.True..your 30 dollar deck will rarely win against a 1,000 dollar deck.But what do you expect? A race car is going to out race a scooter every day of the week.That doesn't mean that the scooter isn't nice :)"_________________________________________________________________________________________________________Thank you for being honest and calling me out on what you consider a crappy deck.I can see and respect where you would see playing a lockdown/prison deck against modern/standard decks would not be fun for anyone. However, apparently you are one of the people whom "assume you have to spend 1,000 dollars for 1 deck." As I pointed out, it will rarely win against a 1,000 dollar deck. But then again, you aren't going to out race someone on a motorcycle if you have a freaking bicycle. HOWEVER, I would challenge you to face this deck against any deck around 100 bucks or less. Standard, Modern, Vintage, EDH, Legacy. For what this deck is, it is pretty nice.For what you think it isn't...it sucks. Again, thanks for being honest. Fyi: 3,000 dollar Vintage/Legacy decks are a dime a dozen!!! Oh, wow, you can use restricted cards that are overpowered to win you a game! Who would of ever guessed you could win a card game if you spent 3,000 dollars for one deck?!
Most of my decks are Vintage/Legacy...and under 300 dollars. Again, a Legacy deck doesn't have to need to win in 1 turn. That isn't a game. That is gimmicks. That is why they started banning stuff like Academy. Who wants to sit and watch your opponent take 10 minutes, on his first turn, run through his deck and kill you before you even get a chance to lay down a land? It is called an "interactive" game because you interact with people.
... if you are playing casual, why buy cards? just print them out. a printer cartridge is cheaper than a 30 dollar budget deck.
For the smell...the texture...the pride of making something and owing it...for the feel of the cards...Again, post some of your decks that are around the same price range as this deck.Hell, I will give you a 100 dollar limit.Let's play this deck against it. You can even print out your cards. Use any expansions or formats you want. When you are ready for that match, i have another challenge for you:http://www.mtgvault.com/jessie/decks/best-20-deck-on-the-vault/That is a link to a 15 dollar Vintage/Legacy deck. I will give you a 50 dollar limit. Make some 50 dollar decks with any cards from any format.And get back with me, friend.
I guess we are just misunderstanding each other. I personally think that vintage and legacy decks are "of a different age." They are no longer being made and many of the cards are ridiculously powerful. I personally don't know of any modern cards that can be played for 1 green and 3 others and be a 6/6 trampler, much less destroy a land. Its just a different age, almost a different game. The current sets are so weak compared to them.My biggest qualm was that this is a deck to be played to have fun. Assuming between friends. However if you were my friend playing that deck I would respectfully decline. When you are with friends, it is about having a good time, and I don't see anyone having a good time but you. You may lose friends.Your deck idea works brilliantly no doubts about it. Personally I would just use a dragon-storm deck against it. Or use a friends invincibility deck.
Nice conversation. I get you point. But that are how me and my friends are..get together and see who can bring the douchest deck to the table. That is our idea of a fun time. If we can get someone to say, "Are you freaking kidding me, really?!" then we have had a good night playing Magic.
lol. We typically play emperor and two-headed style games, and my friend that just started brought this thing to the table and i practically flipped it. I thought well let me put more lands and more weenies in and ill be fine. Then a 4 drop 6/6 trample with destroy land hit the playing field annnnnd I left the room. and then wrote my first comment.
Mwahahahaha!That made my day. Made me laugh out loud. IF that happened with me playing it, then I would of patted my back and told myself "well done."I am guessing he told you this is where he found the idea for the deck? lol
Actually I told him about the website, then he took it to the next step and started printing proxies.I had recommended green to him since it fit his play-style and he liked control so i guess this was an inevitable thing. He didn't know that it was such old cards though. I was like well shit I guess I need to proxy a dragon-storm deck to compete with that. You know get pissed threaten with dragons. lots of them.
http://www.mtgvault.com/jessie/decks/best-20-deck-on-the-vault/15 dollars. My favorite deck. One of the few that I will claim as mine. It is vintage/legacy...so in a tourney it would be crushed. But in casual...it can get people to scoop or flip the table. Ask him to proxy that one.
I'd like to see that elves deck of mine you commented on against this :P Looks like a very fun and annoying deck indeed! Nicely done, man.
Thank you. Yes, those would be a good match up. This deck is all about taking someones land away...but if that person has mana producing creatures...like small elves, then they have a good chance at winning. Likewise with pure burn. All they need is 1 or 2 damage to do most of their spells...so they would do good against this deck.But, with that said, every deck has weaknesses against other decks...unless it is some sort of turn 1 uber banned tolarian academy or memory jar deck.
Yeah, it would be a good race, no doubt about it! Those fast decks like elves or goblins or burn usually don't have much land since they can run off so little but you could definitely win against those types of decks if you got them before they have the chance to get it going. Those types of match-ups are my favorite, the polar-opposite matches that pin one type of strategy against its counter strategy.
My favorite would have to be one of the first match-ups, and that would be red burn and blue counter.
Great deck! I LOVE Plow Under! Great strategy also, I think I'm going to build this deck, It looks so fun to play. Do you think lodestone bauble is good enough? I feel it could be, or it would totally not be. If you have time please check out my new deck. :)
Lodestone bauble could work.I will check it out.
Maybe Side Board it. :)
ya it would
Oh, and deus of calamity, and bramble crush for the sideboard instead of creeping mold. :)
Please check your facebook messages, Jessie.
I was scratching my head at first with the snow covered land inclusion until I saw thermokarst and realized that you dual-functioned it to both lay waste to opps' land while also giving you an option for last minute cling to life option when used again yourself. The inclusion of Argurthian Wurm is genius for exactly the reason that you described-it is somewhat one trick pony against the same player but who cares haha, savor the fun while it lasts.
Also for the record (this might show my lack of immersion) but I never thought it was possible that Green could pull this off as Mono. You snapped.
Thanks for the compliments. And you almost want your opponent to sack a land and return the Wurm to the top of your library :) If your opponent is smart, he will bite the bullet and let the 6/6 trample creature come into play against him. Dual-functions of a card(s) is very important. Thanks for noticing that! ..."but I never thought it possible..." And that is why I named the deck as I did :)Thanks for the comments, will return the favor (as I often do) and look at a few of your decks.
Thanks for all the support, for this deck, everyone!
I would consider running Bow of Nylea as a 2 of in the 3 drop slot, you have virtually no creature removal aside from combat, so you should make your combat count. In addition it restocks your deck. I love all the resource denial this deck offers however and I definitely think this deck is more than worth looking more into for improvements.As a green mage myself, I have been having tremendous success this Standard running mono green, but always looking to improve my own decks http://www.mtgvault.com/rickell/decks/standard-monogreen-2051/ if you could visit mine and tell me what you think, and what its missing.
I suck at Standard, or I would give it a look.I do not even know half the Standard cards or what they do.And I need very little creature removal in this deck because they can play very little creatures to begin with.Quicksand and the Argothian Wurm takes care of most of them. Thanks for the look and the suggestions :)
Looks really good man. +1
Thank you.Glad you think it is okay.
Whats your win condition? Obviously there aren't many creatures.
Argothian Wurm and Acidic Slime. I am 2-0 with this deck. It does have a Win Condition, I assure you.
hey I used your deck as a canvas and made a modern version so it's not vintage
How does it do? Pretty decent?
You definitely need Lodestone Bauble. Works perfectly in this deck.
It is very nice...but not absolutely necessary :)I would suggest you make a similar deck, with Lodestone Bauble in it :) It could end up really nice. Good luckThanks for the suggestions :)
Jessie here is the link to my modern version of your deck, I have play tested it against aggro, mill, you name it. I am able to shut them down every time.http://www.mtgvault.com/rathox16/decks/modern-green-control/I hope you like my modern version of your deck
Will check it out, for sure.
Wow! I'm very impressed with this. Green would be the last color I would imagine to be control. Very fun deck! If this was legal in Modern or Standard, it would kick major butt. Also, your deck description is transcending. You cover almost everything. Props to you, man!
Thank you.
parischalin i made a modern version
Do you have a link to it? I would be glad to look it over :)
u already did, oh an jessie i want to show u some of my control deck creations
http://www.mtgvault.com/rathox16/decks/modern-green-control/is there a way that i can just share links with you?
I can click on your name and see your decks. That is easy. I was just being lazy by asking you to send a link to the deck you wanted me to look at. :)
The see, the thing with that deck...it isn't posted to where people can see it.Half of your decks look like they are private. Not sure if you were aware of that.
half are because dont want all my ideas out there i made a control deck that is OPBlue white shutdown
Blue white shutdown is very common. But very strong too.
Gotta love Quicksand lol
ya its awesome
There's just something special about holding off a 2/2 for essentially free
ya there is tho
And the beauty of Quicksand is that this deck won't allow your opponent to play anything much bigger than a 2/2 creature. Rarely will (with you destroying their lands) they get a 3/3 or a 4/4 creature in play. So...Quicksand is very deadly in this deck. What Quicksand doesn't kill, the Wurm (6/6 trample) and Slime (Deathtouch) will kill. :)
Quicksand is one of my favorite cards! And Jessie, if you have time could you check out my Horny Squirrels deck? you'll get why it's called that if you see the deck. :)
I looked it over. Very combo-rific! And mean. Infinite stuff is yucky! I suggested a card or two. :)Good luck! And since you asked, on another one of my decks, if there were any decks you could look up for me. Sure, since your deck is Horny Squirrels...I also have a Squirrel deck with Lifeline and Deranged Hermit. Maybe they can get together and make sweet love together: http://www.mtgvault.com/jessie/decks/squirrels-call-from-lifeline/
http://www.mtgvault.com/jessie/decks/the-hero-who-killed-gods/Not too sure many of you have seen a deck like this one before.Go check it out!
FASTBOND?! Where is it? It's perfect for mana ramp. Rather than Wild Growth.
Good idea. But trying to stay away from Restricted cards.