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Simple idea here:Every spell in the deck does 3 damage. It may be simple, but the deck is very efficient and to the point. 20 one mana cards that do 3 damage.20 two mana cards that do 3 damage.7 Cards that do 3 damage is what you are after.3 + 3 + 3 + 3 + 3 + 3 + 3 = 21 damageThe deck doesn't have any creatures. Having to worry about creatures gets in the way!
Turn 1. Do 3 Damage.Turn 2. Do 6 Damage.Turn 3. Do 6 Damage.Turn 4. Do 6-9 Damage. -------------------------Result: 21-24 damage on Turn 4. So, looking for Turn 4 and Turn 5 wins. You DON'T worry about opponent's combos.You DON'T worry about opponent's creatures.You DON'T worry about opponent's strategy. You DON'T worry about opponent's win condition.You DON'T worry about topdecking. You DO worry about casting your spells that do 3 damage each. Simple, right? No tricks.No fanfare.No combos.You either win by Turn 6 OR you will most likely lose the game.
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Turn 1. Mountain. Lightning Bolt. Opponent at 17 life.Turn 2. Mountain. Incinerate.Opponent at 14 life.Turn 3. Rift Bolt. Lava Spike.Opponent at 11 life.Turn 4. Mountain. Chain Lightning. Searing Blaze. Shard Volley.Opponent at -1 life. Good game.
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Could you make a modern version of this deck, this could be fun to play against my FNM crowd Also I feel like you should cut back to 16 lands since your highest drop is a 2 drop.
-4 Chain Lightning-4 Flame Jet+4 Flamebreak+4 Brimstone VolleyThat makes it Modern.
Blam! Boom! Burn! Blah! :)
Indeed. Comic book style!
Bonk! boop! :)
Just checked back with this deck.Glad to see it has a little support, thanks guys.
As long as your opponent doesn't run healing, this seems really worthwhile.How about sideboard Leyline of Punishment to crush healing decks? Skullcrack may not be enough if they have a lot of healing.
Done, thanks Northy!Solid advice, as always.
Hmm ... maybe searing blood. Just another 3 damage card.
What would you take out for it?
"I was addicted to the Hokey Pokey but I turned myself around."
Hmm ... flame jet. It merely cycles ... which may or may not get you a land you need (I'm pretty sure all your spells are similar). In return, you get another spell like searing blaze, which is awesome and will help you greatly to ... not die. Seriously, you can take out some big game with two of these turn 4. Goodbye Baneslayer Angel. :)
Oh ... and magma phoenix seems mighty expensive (in terms of mana) compared to chandra's phoenix.
You you mean you "burned" yourself around. XD
Flame Jab It to turn it into a Knight of the Smokey Pokey! :)
You're on fire!
Stokey the Lames who can't prevent damage to it for some standard action. :)
I dance the hokey pokey. Your argument is invalid.P.S. 2/2 and first strike for WW is nothing to sneeze at. That wimpy damage prevention ability is arguably superior to protection from a single color, like White Knight or Silver Knight.
No I' saying that people who are not brave enough to dance the hokey pokey will get a stoke to the face! I am aware that you can dance the hokey pokey and crush the stoke the flames pointed at your knight! :)
Just imagine the knight being blasted Into the Maw of Hell by a Shivan Meteor and taking a Lightning Bolt to the face , all when your opponent has a Furnace of Wrath out, but dancing the hokey pokey and somehow coming out in perfect health after the smoke and rubble clears.
You dump your hand burning it, and destroying a blasting it to smithereens and then from the rubbage, you here a faint singing and the knight just comes out dancing and not a single singe, and the guy is like ''I just dealt 337 damage to a 2/2, and it isn't dead!!!!!!!!!!!!!!!!!!!!!!!!!!! :)
Same thing goes for Knight of the Holy Nimbus and a pithing needle. In fact, that's even worse. And if Fiendslayer Paladin and Silver Knight come along ....You just can't kill people like you used to.