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This is my planned deck, of which I have a majority of the necessary pieces. Just trying to get the Sharuum's and other Aritfact Lands. Possible win cons: Pentavite Flash -2x Dross Scorpion, Pentavus, 2x Artifact Lands, Disciple of the Vault or Glassdust Hulk ----Flash Pentavites. When they leave play the artifact lands untap by Dross Scorpion and the Disciple does 1 damage. Repeat until dead. ----Alternatively, the huge number of Pentavites that come into play create a huge Glassdust Hulk who is also unblockable. Swing and win. Sharuum Combo -2x Sharuum the Hegemon, Glassdust Hulk or Disciple of the Vault ----Get both Sharuum's into play. Legend rule kills both immediately, but the latest Sharuum's ability is on the stack, so it can bring the other Sharuum back. When that one enters play, it brings the other Sharuum back. Again, creates an enormous GDH or does tons of damage with Disciple. Thopter Breeding Program / Enforcer Revival -Skeleton Shard, Vault of Whispers and another Artifact Land, 2x Dross Scorpion, GDH or Disciple, Thopter Foundry, Myr Enforcer ----Kill the Enforcer with Thopter Foundry, untap the two artifact lands with the Scorpions, bring back the Enforcer with Skeleton Shard, repeat. While this all looks rough to accomplish because two of the three are pretty damn big combos, using Mirroworks can definitely speed things up. If you only have one Scorpion or only one Artifact Land in your hand, you can multiply them easily. Kuldotha Forgemaster also enables you to easily tutor things out, using Servitors as fodder. If you have Mirrorworks out and Servitors out, make sure you do copy them if you plan on sacrificing them. Kill the real Servitors and leave the token ones as fodder, so they can bring back the real ones and create more copies of themselves. Kuldotha Forgemaster makes tutoring the enormous amount of artifacts out very easily. Kuldotha Forgemaster and Dross Scorpion make it easy to do a bunch of stuff one a single turn and you really only need one to untap Forgemaster and two lands too.
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This is a seriously brutal set pal. I've been piecing together a deck designed to abuse the infinite Sharuum loop with GDH's and Glaze Fiends but it looks like you'd crush me everytime out... I like the deck I'm playing but it really lacks alternate win conditions. Any advice would be greatly appreciated!
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