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Fairly standard treefolk deck. Pump them out fast, beef them up, fsu
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It works rather nicely. The little guys help get the big guys out, then the big guys get even bigger The battlewand has a bit of a sudo landfall, and that coupled with the amount of treefolk you pump out he can get pretty beefy. The real meat in the deck is Dauntless Dourbark though. I've had him out turn 3, ready to attack turn 4 as a 9/9 several times. Overall its fairly consistent which is something I like. Lignify is a bit of a new addition. I originally wrote it off for some reason, but after tossing a couple in and turning a turn one reanimated Godsire into a 0/4, I found some extreme love for it.
Hmm, the comment I was replying to seems to have disappeared.
Personally, I'd dump the Blanchwood Armors for another pair of Timber Protector, Lignify, or maybe a Fog-variant. The Treefolk decks I've played against in the past have been most vulnerable turns 3 and 4, but Fog- and Avoid Fate-like effects can give you a better survival rate.
Constant Mists is actually supposed to be in the side board, I forgot about that one. Generally with this, the only thing it seems to be very vulnerable to is mass removal, but thats true with almost any heavy creature based deck. I usually have at least 2 harbingers/bannerets turn 3 that I always leave as blockers anyways. And the Blanchwood Armor has won me more games than I can count. Minimum +3/+3 that only grows, and it makes a bit of an odd bedfellow for might of oaks. The blocking or removal will always go towards the one thats beefy now, leaving another attacker open for an easy +7/+7