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EDIT: this is the second take based on the suggestions from ThumperHill and DedWards, thank you for the feedbackThis deck tries to exploit Gaea's Blessing trigger, using surveil and explore to self mill and produce a lot of bats token with Desecrated Tomb. I was trying to figure something out since Gaea's Blessing reprint, and as soon as I saw Desecrated Tomb I knew it was it, but I was still missing a piece until the surveil mechanic came out.Now what I need is some fine tuning (or big changes) to make the deck playable on Arena best of one matches.It would be really nice if you could also tell me what to swap out to make room for your suggestions
Yuor first and foremost objective is to have at least one Desecrated Tomb and a Path of Discovery in play, and mill yourself with surveil and explore to get creatures in the graveyard.As soon as you see a Gaea's Blessing while surveiling or exploring, mill it and profit. Don't shy away from casting it if it happens to be the card you draw, and if that's the case, ALWAYS shuffle the last one you played in your deck.Enhanced Surveilance does the double duty of powering up a lot your surveil and protects the graveyard for the only real (underplayed) threat in the form of Silent Gravestone.Creeping Chill help you stay alive, and the Doom Whisperer should get you to close the game
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NOTE: Set by owner when deck was made.
Your creatures seem to be on the higher end of the mana curve. I've been out of Standard format for a while, and don't play Arena, but it would seem to me like you might want some lower-cost creatures, lest you get run over before you can really do anything. Your sprites are great, but no turn 1 play would bug me personally. I'd put in some Thoughtbound Phantasm's, as they're cheap, have a great booty for blocking, and only get bigger when you surveil. (which is the whole theme of your deck) Maybe even some Dimir Spybugs, they seem fun. Price of Fame seems too expensive to me, I would go with Assassin's Trophy or maybe Walk the Plank instead. Muldrotha doesn't seem to do much for you besides being able to play things out of your graveyard, but if you're going for the combo of bringing your creatures back to your library, I don't feel like it's worth it's expensive cost.Your bats aren't going to do much aside from giving you chump blockers. I would want a way to make them larger, but I'm not seeing any good options. Maybe Might of Masses to ramp up one of your larger creatures for each bat you control? Song of Freyalise might be able to do that, as well as help with your larger mana curve too, but I'm not sure I'd rely on that... Deck looks fun, great idea on it. With a bit of fine-tuning, could be fun and possibly even competitive in Arena.EDIT: Was looking at Desecrated Tomb, and I don't believe it would create a bat for each creature shuffled into your library via Gaea's Anthem. Text reads: "Whenever one OR MORE creature cards leave your graveyard, create A 1/1 black Bat creature token with flying." So it would trigger only once with Gaea's Anthem, which would create only one Bat.
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thanks for the feedback, totally forgot about the "one or more clause". This makes things harder. Thinking about it, maybe adding Path to Discovery could help, as long as including cheaper creatures to lower the curve.Also as DedWards suggests below, Drowned Secrets could be a go, as for each trigger I got a chance at getting a creature and a Gaea's Blessing milled.Tomorrow I'll edit the list to see what comes of it.
that's why one should not build a deck on the fly before going to bed :)I reviseted the deck to have more cheap creatures and explore to try and chain the mill
Word of warning, Desecrated Tomb has a "one or more" clause, meaning each Tomb only makes 1 Bat for each instance of a creature leaving the graveyard, not for the number of creatures that leave the graveyard. This makes the milling of [[Gaea's Blessing]] plan less potent. You can target yourself Drowned Secrets, which can speed up your self mill plan.Narcomoeba, when you trigger its ability, will trigger Tomb.You seem to be heavy on the self mill plan, so Creeping Chill is a must to keep you in the game long enough.You could also use creatures with Explore, like [[Merfolk Branchwalkery]] and [[Seekers' Squire]] as more cheap creatures that can mill you. Which will help with early game chump blocking.
thank you, as I said above, I forgot the "one or more" clause, so I need some ways around it, in the form of multiple mills. I'll work on another version tomorrow, let's see what I can come up with
Narcomoeba and Reassembling Skeleton are worthy considerations as There's a lot more options in Modern. I'm planing on building a Modern Desecrated Tomb deck using Squee, Goblin Nabob and Bloodghast alongside a lot of red looting spells like Faithless Looting and Cathartic Reunion.There's a lot of other options in Modern. Mostly black and red creatures.
totally forgot the clause. To work around it I've added Path of Discovery, since I have too few blue spells to make Drowned Secrets work. Maybe when Simic comes out there will be more tools to implement it