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Wondering, and tinkering with the idea of Bloom Titan thanks to Jack.
This deck has been viewed 952 times.
https://www.youtube.com/watch?v=tvcpQSetMgIThat's what the overwhelming silliness of Bloom Titan makes me think of. Every. Single. Time.
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It's perfect for it, haha! The deck is quite silly, and quite simplistic, but I can't get over how it's competitive while remaining fun. In Modern that somehow feels rarer than Legacy...
That's exactly why I don't like Modern. Any time I would look into making something competitive, all fun was sucked out of the deck =/
I dunno, I enjoyed SlaverPost, but ramp based 12Post had to ruin that for me... And for me, Crucible Pox is still good, though I will admit if you were to play it competitively you'd be best off using some form of 8Rack, also the Zombie Jund deck is surprisingly not horrible.If I really wanted to win, this would probably be my main deck for Modern, but since the format is strictly fun for me? I actually play my weird hatebear deck.
I know its supposed to be fun but why not run the hivemind/pact combo in here as another win con?
I actually tried that for a while, but found that it wasn't really necessary in this deck. It works for Jack, but that's because everything works for him. I find that I would rather have LftL, and Trade Routes in the deck.
Hivemind is great against UWR, UR delver, and most control/grindier matches. It's not good against Pod, BGx, Affinity, or anything else with mana dorks. I have gotten so many free wins off Hivemind that i would never play this deck without it. Plus it's cool as fuck, and 1 of the main reasons i picked up this deck in the first place. HahahaEven aside from being cool though, i found playing without a 2nd wincondition can get you into trouble. There have been plenty of games where i actually ran out of Titans, chaining through them, and each of them being hit with Path, Snap-Path, eating sweepers, etc.
How have you been liking Trade Routes in here? Seems pretty interesting, I never thought of using that here.You really want a Khalni Garden either SB or Main. In know it doesn't seem worthwhile at first but it's actually amazing in this deck. For 1 you really want to be able to fetch it off Titan against BGx decks so you can play around Liliana and Edict effects, but it's also great with Kessig in grindy games. It can be a great play to make a token or 2, then swing in with everything and wait for your opponent to declare blockers, then pump whatever is open for optimal damage output.Also you need to play Seal as your enchantment/artifact hate. There is no other choice. It's mostly there for Blood Moon, and you need to play Seal before Moon resolves or you lose. Chances are you wont have your 1 forest, so you won't be able to cast anything to deal with a resolved Blood Moon.
Trade Routes has won me six games. As you can't imagine playing without Hive, I just can't go back to playing without it. It digs, it lets me stick lands down to stay if need be, and with Loam? It just starts getting silly.I kind of want to sneak in a third Loam for it...And I found that out the hard way. I knew it was heavily suggested to have a manland, but I figured I would play my favorite instead of the wondrous world of tokens everybody else was. With Trade Routes I especially have no reason not to use it.I started noticing that when I tried out my new Dragon Stompy list, it was eating these things up, and I noticed that the only useful out they had was Seal. I direly need to sort that out here, you're entirely right.