Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
At least until everybody remembers they own a playset of Relic of Progenitus, Surgical Extraction, Extirpate, or my favorite, Faerie Macabre.
This deck has been viewed 1,063 times.
Lands are for the weak! Manaless dredge is where it's at! Jk
Permalink
I actually used to love playing manaless Dredge, and heck, I'd still probably play it if it was a viable choice competitively.
Apparently, since it rarely gets played anymore, and other decks have become more prominent, manaless dredge is expected to kick back into tourneys by next year. Don't know that I like that or not.
They say that every now and then, but I've never really seen it happen in a meaningful way. The closest to those being true so far was with Affinity, and that was because Tezzeret 2.0 is damn terrifying with that deck.
Yes. Definitely.
Tezzeret, Agent of Bolas is by far my favorite planeswalker. I ran an affinity deck with him in Legacy back when he came out and the only deck I lost to was a Goblin Legacy deck. I went 1-2 against it. It was basically luck of the draw in those games and my best weapon in the deck against it was Sword of Fire and Ice, but Goblins run just as fast in Legacy and unfortunately he beat me. Damn the luck.
thoughtpicker witch?
Kind of random, so here's my counterargument; what?
I must inquire into the purpose of Sun Titan in your list. I'm curious as well towards the reason behind only three Narcos instead of a full four.
A very fun play is Dread Return on Sun Titan, bring back LED, flashback Faithless Looting off of it, and DR again on Flame-Kin Zealot. Sometimes I'll grab Cephalid Coliseum, bringing back Bloodghast, or in other various ways go all in. The idea behind running three Narcomoebas is because I'm running the two Bloodghasts. They're what give me the edge vs most LED Dredge decks when it comes to game two. It gives me the option of slow dredging, and they act as Narcos four and as much as they do Ichorid three and four.
Never been a fan of Bloodghast in Dredge. Dude can't block, hardly ever has haste, and you need to play Undiscovered Paradise to get him online. IMO he is just terrible here. I would rather play Nether Shadow any day. Not a grave crawler fan either. You can go Ashen Ghoul if you want to go the slow dredge route for sideboard tech, but anything that needs a land i'm not huge on. I think sticking with good old fashion Ichorid, Narcomoeba, And Nether Shadow is where you should be.My last opinion is that Darkblast is essential useless in legacy at this point. Honestly what are you killing with Darkblast that is at all relevant to Dredge?Winds of Change is super funny tech though. I dig it.
You play manaless dredge? Sounds a lot like it
I've been a fan of Bloodghast in Dredge since I played it in Vintage. And the only land I'd have considered playing instead of Undiscovered Paradise is Gemstone Mine, which is honestly a pointless distinction in Dredge pretty much. Nether Shadow is good, but I prefer the potential offered by Bloodghast.Gravecrawler is a test slot. Quite disappointed really.Dredge is amusingly the one place I don't stick to the old styles. I've had a much better win record with the deck since switching to Bloodghasts to this list honestly, barring the sideboard being weird right now, and I say you should try it. I also feel that doing so would be like when I tried the cantrip heavy version of Doomsday though, it works for one, but feels awkward to the other.Darkblast is because I couldn't think of anything else really. Gravecrawler is becoming Ichorid 3, and Darkblast is being replaced by Winds of Change. Card is exactly as hilarious as it looks.
Explain cause I'm dumb: If Dredge returns it to your hand, how do you get anything out on the battlefield? Looks fun but I don't understand the deck.
Dredge works like this when abridged to the most basic form; Turn deck upside down, Narcomoebas go to the battlefield, I sacrifice them to flashback Dread Return on Flame-Kin Zealot, I swing with thirteen 3/3s.
Where do the 3/3s come from?
Dread Return sacs three Narcomoebas, triggering Bridge from Below, which makes potentially 13 2/2s. Flame-Kin Zealot makes everything I have get +1/+1 the turn it enters, and also gives them Haste. My 2/2 zombie squad just turned into an army of hasted 3/3s.
Is this deck combo or aggro?
Hyper-aggro, bordering on combo depending on the pilot. The deck wins just as well as aggro, or through the route described.
So are you going to make one with Mana Confluence soon?
Well Mana Confluence is good in the versions of it not using Bloodghast, but with my love of Bloodghast it is slightly less useful than Undiscovered Paradise.