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Young Pyromancer and Infernal Plunge seemed too good an engine to not give a shot. Testing and tinkering I go...In a test match I played EtW at four, Hymn for eight mana, PiF, Hymn for another eight, Faithless Looting flashed back at {R}, drew another copy of EtW, and cast it and the one with Flashback on nine and ten. Opponent casts Volcanic Fallout off of a Simian Spirit Guide. I laugh, and die horribly to a weird mid-range Zoo deck.This deck makes me want a playset of Young Pyromancer edited to be David Bowie as Jareth.
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Nice, i have seen some people testing out a brew like this on the MTGS forums. You could think about using Goblin Bushwacker as a way to get all your tokens haste and win on the spot! An easy switch could just be dropping Memnite for BushwackersAnother instant win-con i have seen people using is Burn at the Stake. Which works by making a bunch of tokens and then casting BatS dealing a huuge amount of damage.
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Bushwhacker can be really powerful in Young Pyromancer builds of any sort, right now though I'm testing Memnites because it's a free creature for Infernal Plunge, and it feels a bit like SI. Well, as much as Modern allows.It's something I was thinking of putting in the SB, but I will be testing them vs Memnites over the next few days.I saw somebody using that, and I like the idea, but the only thing I could honestly agree with trading out for it would be Desperate Ravings. I'm trying to talk to some people who use it to see how well it's doing for them, and testing a version without it as a parallel.
Wow. That's all I have to say...to make it ten characters long.
From playing a similar deck an way to kill on the turn you combo off is very inportant in my opinion. I play burn at the stake but grapeshot works too. I just have almost lost games because the oppenent has the mass revomal spell but I was able to kill them. I just think it could make the deck work a little better because even with past in flames it is hard to come back after they wipe the board. And thanks for the comment on my deck.
There is much truth here.
I've noticed. Jund is a surprisingly evil match for this deck without a way to finish the job without passing the turn. I'm not sure which I like better, but I'm honestly leaning towards Grapeshot, and firing off multiple times.And yes Dag, there's quite a bit of truth in what has been said.