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Guttersnipe is an awesome creature and I wanted to fully abuse him and cards alike (young pyromancer, satyr firedancer, bringing back Chandra's phoenix to your hand is nice too)
playing a simple shock for one mana when satyr firedancer and a guttersnipe at your opponent's face directly gives 6 damage, brings back a phoenix out of your graveyard or even gives you a 1/1 red elemental.playing mizzium mortars at your opponent with the same 2 creatures for 2 mana results in 10 damage. That's the idea of the deck and I hope it works
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I really like the overall idea for this deck, very nice.... me personally this is what i'd do to it-2 Awaken the Ancient-4 Wild Guess (move to sideboard)+2 Mountain+4 Burning Earth (move to deck)for me the Burning Earth is more usable than the Awaken the Ancient just because everyone now has some kind of a dual land in their decks, preventing them or making it a hassle to use said lands will always be more useful than a 7/7 than can be chumped off with a 1/1.adding 2 more mountains brings up your mana curve a little so that you can get your Burning Earth out a little sooner.this is jsut my ideas tho and what id do in my current play area as I know most of the players in my area and what they tend to do.
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