Red damage combo's

by Jeheron on 12 April 2014

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Sorceries (2)


Enchantments (2)

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Deck Description

Guttersnipe is an awesome creature and I wanted to fully abuse him and cards alike (young pyromancer, satyr firedancer, bringing back Chandra's phoenix to your hand is nice too)

How to Play

playing a simple shock for one mana when satyr firedancer and a guttersnipe at your opponent's face directly gives 6 damage, brings back a phoenix out of your graveyard or even gives you a 1/1 red elemental.
playing mizzium mortars at your opponent with the same 2 creatures for 2 mana results in 10 damage. That's the idea of the deck and I hope it works

Deck Tags

  • Mono Red
  • Damage
  • Budget

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

000490

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Red damage combo's

I really like the overall idea for this deck, very nice.... me personally this is what i'd do to it
-2 Awaken the Ancient
-4 Wild Guess (move to sideboard)
+2 Mountain
+4 Burning Earth (move to deck)

for me the Burning Earth is more usable than the Awaken the Ancient just because everyone now has some kind of a dual land in their decks, preventing them or making it a hassle to use said lands will always be more useful than a 7/7 than can be chumped off with a 1/1.
adding 2 more mountains brings up your mana curve a little so that you can get your Burning Earth out a little sooner.

this is jsut my ideas tho and what id do in my current play area as I know most of the players in my area and what they tend to do.

0
Posted 15 April 2014 at 00:04

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