Jeheron

106 Decks, 12 Comments, 1 Reputation

Ow yeah, hehe. I've been working on a modern deck the last few weeks and forgot all about checking which format you built your deck around. Sorry about that :)

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Posted 11 May 2014 at 19:22 in reply to #457247 on gutterheart pyromancer

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I would suggest Gitaxian probe then. Looking at the opponents hand is another bonus. You can even cast it for 2 life if you need outs and have no mana available

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Posted 11 May 2014 at 17:25 in reply to #457247 on gutterheart pyromancer

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Done that and changed the deck quite a bit thanks to you :)

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Posted 03 April 2014 at 21:21 in reply to #452497 on lightning speed

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I was going to put that in my SB for the second game. Dunno if that makes sense though...

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Posted 03 April 2014 at 20:43 in reply to #452497 on lightning speed

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I think your creatures are quite nice, but would think twice not look damn good in this deck? That way you can dig trough your deck faster...
I would throw out honor of the pure and include some card drawing...(ponder? Think twice? but that's maybe just me.

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Posted 08 November 2011 at 23:30 as a comment on U/W Aggro

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Sorry about that...

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Posted 08 November 2011 at 23:19 as a comment on Monoblue delver

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I find it very strange that you would use white/blue dual lands in a deck without any white mana simbol occurence... Why not put 4 drowned catacombs and 2 or so swamps which makes your total lands:
4 drowned catacombs,
3 Moorland haunts,
2 swamps,
12 islands
Those black sources of mana would just be in your deck to support dismember and would not hurt you in any way imo. On the other hand, If you use 2 dismembers you lose 8 life in total... That looks like a lot if the alternative is to use a few dual lands perhaps? I may be wrong of course, but I was just wondering. You may have thought about that already and meant to include darkslick shores and drowned catacombs and just got them mixed up with the white/blue duals, but I wanted to ask you anyway...
Mind looking at my deck for FNM please? As I know it needs a fresh look...
http://www.mtgvault.com/ViewDeck.aspx?DeckID=257476

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Posted 07 November 2011 at 23:28 as a comment on Monoblue delver

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I would not include seachrome coast as it most likely will come in play tapped while I personally would change it into 2 plains and 2 islands. That way you would have 4 islands and 4 glacial fortress and that would seem to be more then enough to get the Geist out pretty quick without having to tap the lands as they come into play. This may seem like details to you, but I think it would make your deck a little bit faster... Nice deck though...
Hope you want to look at my deck that I intend to use in FNM this week, as I know it need fixing.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=257476

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Posted 07 November 2011 at 23:10 as a comment on U/W Aggro

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Isn't 20 land a bit low to use in a deck that has 18 cards that cost 3 mana and 10 cards that cost 4+ mana? I believe you may have trouble getting your lands out, but I hope I am wrong about that...
Mind giving feedback on my UWB deck?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=257476

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Posted 07 November 2011 at 23:01 as a comment on white blue standard

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rally the righteous has one major downside to it... if your opponent has white or red creatures, they untap and get the +2/+0 too... Rally the peasents uses 3 mana as well, but it has flashback and only targets your own creatures

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Posted 09 October 2011 at 18:27 as a comment on guild wars

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