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Dimir Infiltrator...I would try to do a 3/3 split between "Dimir Infiltrator" and "Invisible Stalker". The Infiltrator has the advantage of being able to tutor you a cc3 creature that you need, if you don't need a enabler for your ninjutsu at the moment Higure, the Still Wind...Raise up to 3 as this is one of your best ninjas. No more since he is legendary and is out of bolt range. Ink-Eyes, Servant of Oni...Reduce to to 1. You can tutor him with Higure and since you will play him with ninjutsu he will at last attacke once, which can be enough to win the game. Minamo Sightbender...I would remove him since I am a fan of "Artful Dodge" (See suggestions) Mistblade Shinobi...Raise up to 4, as they are cheap and keep your opponent with a hand full of creatures but none on the table. Silent-Blade Oni...If you want to stay modern legal you have to remove him. "Dimir Charm" and "Mana Leak"...I would rather play some point removals and pherhaps some counters in my sideboard. If you want some counters take a look at "Essence Scatter", "Negate" and "Familliar's Ruse" (See suggestions) Some suggestions from my own U/B Ninja deck (http://www.mtgvault.com/muktol/decks/ub-tribal-ninjas/) Ronin Warclub (cc3, +2/+1, attaches automaticly to any of your creatures entering the board e.g. ninjutsu ninjas) Ornithopter (cc0, 0/2 fyling, I play him as second enabler and sideboard to "Dimir Infiltrator" if my opponent hast some flyers) Doom Blade (cc2, point removal, alternative would be "Go for the Throat"), Familiar's Ruse (return a creature you control to your hand hand, Counter target spell), Far // Away (Return target creature to its owner's hand. // Target player sacrifices a creature), Artful Dodge (cc1 target creature is unblockable this turn, flahsback cc1) Dimir Aqueduct (Dualland), Jwar Isle Refuge (Dualland) i hope I was able to help you a little bit Greetings Muktol
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I appreciate the comments. When I get a chance, I will look into doing some of the alterations.