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boost up those twinclaws
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gotta say. I'm not that enamored of conflagrate. It's the half of x burn rate that I just don't like. Fireball is strictly better in just about any sense in this case. Also, I'd like to point out that with only four creatures in this deck, and no way to find them the likelihood that you'll end up with a hand full of enchantments and nothing to put them on is pretty high. For that reason I'd suggest trimming down the enchanment selection (blanchwood armor isn't really all that fantastic if you aren't in mono green really) and include something like tooth and nail, or my personal fave Conclave at Dawn. Strengthening that, dropping the conflagrates for something like Mesa Enchantress or Kor Spiritdancer would help you mitigate the inherent card disadvantage of playing auras. Aura Gnarlid becomes a murderous Machine when enchanted, especially with totem auras. Now I'm thoroughly aware that this will lessen the theme and impact that the twinclaws have on your deck but I bet you a beast token that it will run much smoother.
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you have only 10 cards to protect you wile you pray you get one of the twinclaws out in time!?!? horrible idea for a deck, add more attackers! their are some awsome green white attackers, and with red they get even more powerfull.
get more creatures or more creature find i would just kill your four creatures then laugh as you have nothing to play
So game one you lose and if they happen to run Thought Hemorrhage, you lose games two and three guaranteed?
try out the draw hand tool...on avg i was getting twinclaws after 5+ turns...you gotta get the creature count higher man