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I know you want to run as few lands as possible in this build to maximize your permanents, but you wont be able to get away with 16 lands. the chances of you being stuck on 1 land are very high, and even with 2 you wont be able to do very much each turn, basically negating the advantage you wanted to gain. I would say 20 is the lowest I would consider running, even in a deck like this.
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I second this
vorel of the hullclade would be nice and master biomancer
I tried biomancer but to me he's kind of pricie...im trying to have this deck be as fast as possible...idk...it's been years since I've played mtg so my deck building skills are rusty at best.