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This deck is meant to end your opponents quickly, yet if the game goes on you should still have no problems late in games with large indestructible artifact creatures. to have the best chance at winning quickly you want ornithopters or the darksteel relic, and the tezzeret's touch enchantmants. you can play the enchantment on these and the card doesnt cause loss of abilities just makes the artifact a 5/5 creature with either indestructible or flying as early as turn three. You also have the two peacewalker colossus vehicles that have an ability for two many one being a plains, you can make another target artifact a creature until end of turn without having to tap anything for crew. on the other hand there are also the augmenting automaton cards that pump for two mana so if you end up with those and another larger vehicle or only one of the colossus you can pump the small card to the crew cost needed and tap him to pilot the vehicle. Probably one of the better aspects for late or big game use is the paradox engine, which allows you to untap nonland permanents after playing a spell so wether you used improvise to pay for a card or you attacked you can still have your defenses for your opponents next turn. So all in all its really just my take on a really fast artifact deck that allows you to do some unexpected things like turning normal artifacts into large creatures quickly. If anyone has any feed back or thinks a card would go well in this let me know I'm totally open to comments.
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NOTE: Set by owner when deck was made.