t2 white red

by jebach94 on 28 August 2008

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Tell me what would you cange?
No time spiral, planarchaos or future sight!!!!

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 1,180 times.

Mana Curve

Mana Symbol Occurrence

6400720

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for t2 white red

mmmmk, im a fan of running 24 lands, regardless of your curve. so i'd put in 3 more, Spitemare is nice, but it's nothing fantastic, with cards like shriekmaw and neg 1 counters, I've never been a fan of hatchlings, as a matter of fact, i hate them. They're only great in limited, and in limited trust me, they ARE great, but not constructed. You're not really running control, as a matter of fact, yur not controling at all, so take out moonhold, it BALOOOOOOOOOOOOWS!!!
Also, that mimic didly is bad

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Posted 29 August 2008 at 01:15

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a 2/1...boring!
a 4/2 with dub stryk? Still boring, try taking out the planeswalkers, as they too are not very good, spitemares, moonhold, hatchling, mimic.
This gives u 14 card slots, so lets cut the deck down to 60, leaving you with 11 slots, then add 3 more lands (trust me, you don't want to get mana screwed, and with no card draw or accelerators, you must run 24) Leaving you with 8 slots

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Posted 29 August 2008 at 01:17

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with those 8 slots, you can put in 2 more balefires, 2 more rise of the hobbygobbys, and 4 nobilis of war! Nobilis is cheap and great! think about it! it gives everything +2 +0 and is a 5/4 flyer!
Then that gives you a solid 60 card deck, but consider taking out all the complicated lands, and just run mountains, because all your cards can be played with red mana!
Plus: you may want to run flame javelin because of all the 4 toughness creatures out there!
You could drop tarfires for 'em Good Luck!

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Posted 29 August 2008 at 01:20

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Please comment my decks:
Neo Block Rock
Angelfire Tempest
Angelfire Control

Thanks!

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Posted 29 August 2008 at 01:20

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Drop the plainswalkers, most people off the figure while it's a 1/1 so I consider it pointless, but if you can get it up to a 8/8 more power to you. Other than that pretty much follow what the dude above me said.

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Posted 29 August 2008 at 06:30

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looks solid to me but i'm guessing from the comments that you've made major changes. if you do take it to a tournament post how you do.

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Posted 29 August 2008 at 23:00

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