Hold the Gates

by jeasus on 08 June 2018

Main Deck (60 cards)

Sideboard (48 cards)

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Deck Description

The Baldur's Gate series did wonders for my gate deck with the inclusion of 8 untapped gates!

Deck Tags

  • Guildgate
  • Control

Deck at a Glance

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This deck has been viewed 715 times.

Mana Curve

Mana Symbol Occurrence

11184614

Deck Format


Legacy

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Hold the Gates

I kinda feel like this deck wants to play Sylvan Scrying and Amulet of Vigor? Maybe also Ancient Stirrings to find either gates or Amulet?
A little curious as to how you plan on staying alive until you get all your gates onto the battlefield?

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Posted 09 June 2018 at 14:04

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You are right, I really don't expect to live long enough for Maze's End to fetch every single gate card, I just find that most games i play are usually over before turn 7-9 anyway.

The gameplan looks much closer to something like; outlasting the tribal/aggro decks with Hold the Gates and two damage AOE, and slowly killing them after with stuff like Crackling Perimeter and Dragonlord Ojutai.
The whole gate shenanigans is more for the rarer control matchups, as lands are pretty hard to remove.

Ps: I find with 9 forests, I got enough untapped mana for the more important turns, and they won't become useless topdecks later in the game which is nice.

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Posted 09 June 2018 at 19:33

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