Not a bad start, but there's some things you might want to consider.The first is you have a lot of different stuff. As much as possible try to get more copies of a few things. You want to get a consistent pattern with your deck.Try to imagine what the win condition is for the deck and build around it. You have lots of good cards but try to imagine how they work together.Lastly, and this is the biggest one, is you need to address your mana ramp. You have a lot of two drop cards which are good early game but can leave you running out of power as the game goes on.
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Going to have to second any request for fetch lands.And remind everyone that the restricted list will never get reprinted, alas.
Ugly, ugly deck. I'm a fan.Only adjustment I'd make if I was playing it would be to take out the contaminated ground and dying wish and put in some direct removal like Murder or Victim of Night to help you hold off the bad guy while you get the beatdown setup. Having some removal handy is never a bad thing.
Primary strategy aside I find having a backup plan helps any deck. Ramp and smash is fine but you can't ignore what your opponent is doing at all. All is dust is perfect for that because it hits all permanents, not just creatures. That's where the eye comes in, it also lowers the casting cost of all is dust and gives you a fetch alternative if Garruck isn't an option.
If you have access to it I'd strongly advise adding in Eye of Ugin both for the Eldrazi fetch and cost reduction.With that many Eldrazi I'd advise All is Dust as well either to take out threats you can't otherwise target or to clear the board before an attack.
Black Cat is not nearly as scary as it looks, power is low enough it's usually ignored until your opponent empties their hand.Would be a lot better off throwing a Specter of some variety in there that applies constant pressure.