Jeskai Infinite Combo

by JayVeeP on 06 October 2014

Main Deck (60 cards)

Sideboard (15 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Please feel free to make this deck yourself and try it out. If you do, please comment your suggestions and how you went with it, as it will help me greatly improve the deck. Thanks for so many likes and comments, its really boosting my self-esteem as a deck-builder, as most of my other decks have completely failed :)

How to Play

Go to your local store or look up 'Jeskai Ascendancy Combo'
Stall until you get the combo out

Deck Tags

  • Standard
  • Infinite Combo
  • Jeskai
  • KTK
  • Infinite Combo
  • Standard
  • KTK
  • Infinite Combo
  • Standard

Deck at a Glance

Social Stats

72
Likes

This deck has been viewed 11,863 times.

Mana Curve

Mana Symbol Occurrence

830040

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Jeskai Infinite Combo

wouldent reaction helx only happen once how would you keep bounceing the ornathopter ?

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Posted 08 October 2014 at 16:43

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midnight guard untaps when ever a creature enters the battlefield. So you play ornithopter again and untap guard to return ornithopter again. This process then repeats FOREVER

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Posted 08 October 2014 at 17:36

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ohhhh okay i see here i was mistaken on what creature you were targeting with the penical

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Posted 08 October 2014 at 18:22

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is there anything in standard that searches for the pinical

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Posted 08 October 2014 at 18:24

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haha thanks, i didnt make up the combos though, they've been going around my local games store for weeks now

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Posted 09 October 2014 at 01:01

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WWWOOOOAAAAAAHHHH. mind = blown. Great job! I wanna make this deck now :P

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Posted 08 October 2014 at 19:16

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sure go ahead, be my guest

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Posted 09 October 2014 at 11:59

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Doesn't the infinite Prowess only work once? If I'm reading Midnight Guard correctly, he only untaps when a creature enters the battlefield. so it would only be a +1/+1 non?

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Posted 08 October 2014 at 19:45

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that's what jeskai ascendancy is for, gives untaps for noncreature etb

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Posted 08 October 2014 at 20:36

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Oh. very Nice.

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Posted 08 October 2014 at 20:37

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Have you played the deck and actually pulled the combo off?

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Posted 08 October 2014 at 21:30

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i have, and i milled out a temur midrange and something else. its situational, but u can pull it off

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Posted 09 October 2014 at 01:03

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Lol I milled out a Rabblemaster aggro red deck !!! Very satisfaying.

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Posted 10 October 2014 at 17:30

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haha thats great. good job

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Posted 13 October 2014 at 07:19

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So this deck has been tested by a couple of my friends, it is very hard to pull all the pieces together in one turn and have it be uninterrupted. It can happen, you generally win the game, but it is very hard to pull together. Your opponent should be able to interact by killing a guy or countering one of your spells.

It is a cool combo, but it is very janky and breaks the rule of combo: Play as few moving parts as possible. This needs 4 different cards to get there and unlike modern/legacy there is very little efficient card draw in standard.

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Posted 08 October 2014 at 23:00

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yeah, i was thinking of putting in taigam's scheming for the future planning, but is there anything else that you would put in?

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Posted 09 October 2014 at 01:04

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I don't think that aside from Schemeing there is much that can be added. There is no tutoring effect in standard that works that well. If you were addibg scheming DigThrough Time is just a better version and can find two combo pieces. Just works better

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Posted 09 October 2014 at 18:05

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I added a bit of both, with a little divination. It works just great.

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Posted 10 October 2014 at 17:31

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I have heard rumors of a spell that costs 1 green mana and draws you 3-4 cards in Standard.

I feel like Dakra Mystic would be a good card for this deck. Allows you to cycle through your deck while controlling opponents somewhat. Also could help the delve aspect.

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Posted 09 November 2014 at 08:43

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Tormenting Thoughts is also good for delve.

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Posted 09 November 2014 at 08:52

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I know I am shamelessly advertising, but I am Trying to drum up some interest in multiplayer decks on this site. I think it will be a welcome addition. So I'd like to get my multiplayer guide some attention. To do that, I'm wanting to get to the guide to the hot page to spark up some interest. Please check it out and if your interested in more multiplayer stuff, give me a like.

http://www.mtgvault.com/biggeorge76/decks/how-to-multiplayer-decks/

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Posted 09 October 2014 at 03:11

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maybe run thassa to help you find your combo pieces?

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Posted 09 October 2014 at 05:47

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sounds like a good idea, thanks

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Posted 09 October 2014 at 11:59

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Thassa=tried it, not so great. Dont get me wrong she's good but without the devotion just not enough. I'd rather have Taigam's scheming, dig through time and divination.

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Posted 10 October 2014 at 17:33

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She isn't really good unless you can turn her on. Really none of the gods are except Keranos

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Posted 10 October 2014 at 17:37

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Erebos is fun too but yeah, Keranos. And Purphoros. In a combo deck. Lawl.

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Posted 10 October 2014 at 17:54

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that's not true. Kruphix can be very good with stuff like Hero of Leina Tower and Quiet Contemplation. Just a couple examples, there's many more.

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Posted 09 November 2014 at 08:49

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Very good ! The STD scene was lacking combos. Here's my version if you guys want to take a look: http://www.mtgvault.com/korto/decks/jeskai-combox2-std/

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Posted 09 October 2014 at 15:57

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I'm not begging for comments on my deck, please just share it around so people can see how broken it is and then email wizards to try to get them to alter this screw up. If you want.

http://www.mtgvault.com/necrumlsice/decks/please-help-ban-this-deck/

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Posted 09 October 2014 at 20:06

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Why is this not legal in Standard? :O

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Posted 10 October 2014 at 07:21

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Because the people that run this site have not updated the legality of the cards of Khans of Tarkir yet. No worries, it's legal.

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Posted 10 October 2014 at 16:14

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Tried this deck, with fetches, pretty good the side deck changes the deck completely!!!! (A friend of mine was side boarding and I made the heroic like deck) and he was like; "bro is this even the same deck" The only problem I see is that sometimes it starts slow XD, but anyway nice deck!!!! May be playing this on the gamers day!!!

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Posted 10 October 2014 at 07:44

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yeah i would but it costs a bunch and im a schoolkid and so broke

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Posted 13 October 2014 at 07:17

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I would recommend trying a draw/selection package to help pull combos together. Taigam's Scheming and Dig Through Time both offer fantastic card selection, and work well together (and with Jeskai Ascendancy) with the cards that make it to the graveyard fueling your delves. Steam Augury takes this even further, but lets the opponent choose which pile you get, potentially milling the final piece of your combo.

Because your non-combo pieces do not offset the fact that the deck will probably lose anyways if it cannot combo off, I would take them out in favor of these card selection pieces. That's -2 Deflecting Palm, -3 Seeker of the Way, -2 Thassa for +4 Taigam's Scheming, +3 Dig through Time. To put it another way, right now you're already all in on a combo. You're too deep to have a real back up plan, you have to trust that the combo works. So try and pull it together more often with card selection.

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Posted 10 October 2014 at 16:21

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I made another Jeskai Combo deck. It does not use Retraction Helix or Jeskai Ascendancy like most of the Jeskai Combos floating around. If you're interested, this is it:

http://www.mtgvault.com/kmk888/decks/jeskai-combo-control/

It also features the draw/card selection package that I recommended to you, with the addition Steam Augury since one of my main combo pieces works well with it. It has performed really well. It's no Sphinx's Revelation, but Scheming and Dig through Time offer a lot of selection and card advantage surprisingly early in the game.

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Posted 10 October 2014 at 16:36

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hey kmk, i think the thassa is doing much more than a dig through time is going to do in my deck. there isnt going to be enough delve material, especially on turn 3 when i could cast thassa. i do see your point about taigam's scheming though. what do you think i should put in the sideboard?

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Posted 11 October 2014 at 10:11

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kmk888 has deleted this comment.

Posted 11 October 2014 at 20:18

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Whoah now, pump your brakes. You're telling me you'd rather have a 3 cmc enchantment that says "scry on upkeep" instead of a 2- 4 cmc instant that lets you 2 out of 7 cards? Like I would understand if there was any chance of turning Thassa on, but the only way to do that is to have all 4 Jeskai Ascendancys in play at once. Think of it this way: you would need Thassa operating for 7 turns (meaning turn 10) to get the selection offered by one Dig through Time (turn 8 without delve). I dunno. Maybe you use the unblockability once per game, but you also have Ornithopters offering you cheap evasion. All things considered, I think Dig through Time is the better choice.

As far as the sideboard, I honestly don't think you're going to use one. Negate is the card that I would include there, and you already found a slot in the main. I guess you could put like Erase, Nyx Fleece Ram, and Jeskai Charm in the side if you like.

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Posted 11 October 2014 at 20:18

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thassa will help to speed up the deck scry on every turn is very helpful dig through time will never be used unless you can delve you are not likely to get a land on every turn and by turn 8 if you havnt hit your combo your probably dead

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Posted 11 October 2014 at 23:51

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exactly what i was trying to say. thanks. do u see what i mean kmk?

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Posted 12 October 2014 at 20:31

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No. Every instant and sorcery you cast will fuel delve, as well as Taigam's Scheming reducing the cost by up to 6. You will never be in a match where you face no removal, putting more of your creatures in the grave. The point is, I have never seen Dig through Time cost more than 5 and it's far better selection and draw than Thassa. You already have 5 temples for scry action. Thassa just gives the opponent a crucial early turn to do whatever they like and can easily be Erased, Utter Ended, or Deicided before it gives you enough scry to pay for itself. The card is honestly terrible outside of a monoblue devotion deck.

There's a reason every combo deck shown so far at Pro Tour Honolulu has used 4 Dig through Times.

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Posted 12 October 2014 at 22:03

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ok, but utter end is like 20 bucks now and im broke. i now understand what you r trying to say, and i agree about the taigam's scheming. but i only use my instants and sorceries to protect my creature/s, and they are used sparingly. but i do see your point. thanks for telling me

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Posted 13 October 2014 at 07:17

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but i will put it in this deck, just to show people that you can if you have $60

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Posted 13 October 2014 at 07:18

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http://www.mtgvault.com/cbkicecold/decks/hail-hydra-khan-standard/ Can i get some help with this one

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Posted 14 October 2014 at 02:04

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i'll see what i can do

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Posted 14 October 2014 at 06:58

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Why Jayveep Why i helped you make this deck but you get the recognition :D

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Posted 14 October 2014 at 10:07

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um r u sure? cos i found the combos and put them into the deck. as you can see, all of these other people also helped me with the deck. if you can remember the advice, u can post it as a comment, then you'll get as much recognition as all of the other nice people who have helped me. So there. But thanks anyways

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Posted 15 October 2014 at 06:34

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Most decks I saw run caryatids for extra mana combo with the ascendancy. Also wondering if anyone could give me advice on my Temur Devotion deck. I am willing to cut a color or 2 if it seems to work better. http://www.mtgvault.com/djnsports05/decks/temur-devotion/

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Posted 17 October 2014 at 06:30

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yeah, but thats just too much, and it also makes it way more expensive. 4 colour is just going overboard

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Posted 17 October 2014 at 23:30

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although at game day i did see 2 quad-colour combo decks being relatively successful, as they ran caryatids, commune with the gods and voyaging satyr. its still really expensive though

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Posted 19 October 2014 at 10:43

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This deck has changed a lot since its first brew ! Interesting stuff. Mine has gone a different way and usually pops one of its combos by turn 5 on average, turn 4 under the best conditions. Fun stuff. (http://www.mtgvault.com/korto/decks/jeskai-comborama-std/)

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Posted 17 October 2014 at 16:08

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yeah, this deck gets turn 5 average and if i get a good hand i can beat them turn 4. i won on turn 4 bcos my opponent decided to stoke me rather than my eidolon, a mistake he quickly regretted!!

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Posted 17 October 2014 at 23:28

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ur deck looks fun

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Posted 17 October 2014 at 23:29

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One of my friends at my local shop was playing this right when Khans came out. Finally got to play it yesterday. He played my Abzan deck and after the first game it was over for him. I'd pull a Thoughtseize turn 1-2, Abzan Charm/Hero's Downfall the Midnight Guard, etc etc. However, if you don't have the sideboard or removal cards to deal with it then you're screwed. His God's Willing just wasn't there enough for him to counter me, but I'll tell you one thing. I had at least two swan song's on my board every game. That was high-larious.

His infinite combo deck almost annihilated this chick that plays a Mono Green Ramp every week. He just couldn't get the combo by the time she'd be swinging in and she'd always get Polukranos out to kill off his guards, thopter's, etc.

It's a cool combo.

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Posted 18 October 2014 at 21:51

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Hello. Great deck just thought I'd point something out. Altar of the brood currently serves no purpose in your most recent iteration of this deck. Yes, you can still mill them for 60 in one turn, but that required set up would also mean you now have a 61/61 creature on the board. And both of your creatures have "unblockable". I know there are certain removal spells in standard that "destroy target attacking creature" which would make brood a little better of a choice, but nobody runs those.

Tldr Cut 1 or 2 altar of the brood.

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Posted 22 October 2014 at 04:02

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cool thanks. what should i put in instead?

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Posted 25 October 2014 at 02:46

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https://www.youtube.com/watch?v=MVVd-D72CVs
way to copy this guy

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Posted 22 October 2014 at 20:41

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love the deck check out my black legacy trubo depts deck and my edh nekusar deck please

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Posted 22 October 2014 at 22:39

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ok, and can u help with my edh krenko pls

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Posted 25 October 2014 at 02:49

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Grixis is the new Jeskai

http://www.mtgvault.com/rendamere/decks/grixis-wins/

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Posted 22 October 2014 at 23:40

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no its not, but looks good anyway

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Posted 25 October 2014 at 02:49

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It's a cool card. But, I don't know, isn't this a rather extravagant way to ramp up the triton/eidolon...

Monastery Swiftspear/Seeker of the Way + Aqueous Form is better than Triton/Eidolon because the +1/+1 turns into +2/+2. The trade-off is it costs you 4 extra cards. BUT, you could still pump them up while you're finding your Ascendancy.

I see the Helix, but the mill doesn't seem all too consistent.

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Posted 09 November 2014 at 08:25

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if you really wanna break ascendancy, add green.

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Posted 09 November 2014 at 08:44

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add less money cards i have the combo and it only cost me like ten bucks you dont need the scy lands and if you want to stall use the new gain lands because it gives you life and thats how i win all the time

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Posted 12 November 2014 at 03:59

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so, I am seeing the start of an interesting deck. however... I also see 2 things wrong here, or at least missing.
first, you have no creatures that you can play an infinite amount of times, for lack of mana...

and secondly you have no way to untap your creature that you targeted with retraction helix, at least not consistently or cheaply.

If you fixed those two issues, then this would be a really cool deck. I really like the altar. fantastic card, and super cheap to put out as well. :)

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Posted 17 November 2014 at 11:45

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you don't play a creature infinite times, you play astral cornucopia or briber's purse infinite times.

jeskai ascendancy does all the untapping you need, that's sorta the way these decks work, jeskai ascendancy on the field is meant to equal winning the game

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Posted 17 November 2014 at 16:21

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ok, but can X be 0 in this case? or must they be at least 1? I was under the impression that they had to be at least 1. if not, then cool, and I have learned something new. :)

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Posted 17 November 2014 at 18:20

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x is whatever you want it to be

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Posted 17 November 2014 at 21:11

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yes, I know that. but I was pretty sure that (unless otherwise stated) it can't be 0.

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Posted 18 November 2014 at 06:19

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it has been played in competitions as 0, so thats what i'm going on here

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Posted 18 November 2014 at 07:31

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ok then. I shall abide by tourney rulings. :)

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Posted 19 November 2014 at 08:08

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really? neat!!

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Posted 30 November 2014 at 23:22

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good deck form my favorite standard set SHOA KAHNS of takir!

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Posted 30 November 2014 at 23:21

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