Howl to the moon

by Jayden_Cruickshank1 on 10 February 2012

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Artifacts (2)

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Deck Description

Standard wearwolf tribal. Suggestions welcome =)

Deck Tags

  • Tribal

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 2,873 times.

Mana Curve

Mana Symbol Occurrence

0001631

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Howl to the moon

deathtyrant5000 has deleted this comment.

Posted 25 February 2012 at 06:50

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why arent you running immerwolf! drop a garruk relentless and a automaton and either galvanic blast or rampant growth for immerwolf x3 check out my Comet impact deck and my Sadistic Evil deck (MY BEST DECK!)

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Posted 25 February 2012 at 06:52

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Not running immerwolf because immerwolf and huntmaster don't work together.

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Posted 25 February 2012 at 07:00

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theres so few artifacts (x4) in this deck, is it even worth running galvanic blast? its not as strong as brimstone volley and you can easily wait for morbid to kick in. also, if you're going for the flip back and forth (as im guessing with the fact you don't like immerwolf) why have mondronen shaman? it does nothing in its human form as is pretty blah overall. play it with immerwolf id get, trying to maximize damage, but without him i don't get it. as awesome as huntsmaster is, why not take him out and go for a more damage orientated deck like you seem to want?

I really like the adaptive automaton, but would he not only work for eiher human werewolf or werewolf? and in that case, immerwolf is gonna help you again

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Posted 26 February 2012 at 02:30

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Galvanic blast is in there to use as a shock, I will rarely get it's metalcraft ability. I use it to control early threats like Mirran Crusader ect. I do see your point about Brimestane Volley though, I will test it out. I see your point about Mondronen Shamen, but what would you recommend to put in instead? Thanks for your help =]

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Posted 26 February 2012 at 04:18

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i just relised that my huntmaster idea doesnt work as the wording is "if a player cast 2 or more...." not "if 2 or more" so burn wont flip huntmaster any better than anything else, in fact things you want to play in the opponent's turn are the worst thing you could put in this a huntmaster deck.

first remove growth

if you want this to be huntmaster focused. add more GsZ, 0 mana cards such as memnite or noxious revival, 1 mana things such as young wolf. and remove a lot of flippers, begining with shaman.

if you want it to be wolf tribal add immerwolf, remove 1 or two huntmasters and add more of the wolves that benifit wolves such as that one that gives them 2ble strike.

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Posted 27 February 2012 at 03:29

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This wolf deck seems slow. I think this sort of deck really needs to hit hard and fast rather than build up to the really big nerd crushers.
Immer wolf and huntsmaster clash. You want the master to be flipping back and forth, not just stuck flipped.
Young wolf is a cool card, but a defensive card. What are you defending against? Lots of spirits and delvers out there. Keeps Some zombie's at bay for a couple turns. Seems to work better in a GB sacrifice deck. I like the wolfbitten captive more.
Birds are nice because they ramp and fix mana, but what are you ramping up to? With a solid mana base, not having the right mana isn't really a problem. I Would rather have something that beats down.

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Posted 06 March 2012 at 05:07

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I see your point about young wolf, I replaced him with captive. I dissagree with you about birds though, they really do help fix my mana, and getting an immerwolf T2 is never a bad thing. I used to feel the same way as you about huntmaster and immerwolf untill someone pointed out that yes you don't get the full pottential with huntmaster and immerwolf, but thats not to say that huntmaster isn't a good card with immerwolf. You have to realise that if you play huntmaster while having an immerwolf out, your paying 4 mana for 2 3/3 wearwolfs and 2 life, plus if your huntmaster flips, that's 4 mana for a 3/3 wolf token, 2 life, 4 damage, and a 5/5 trample. If your saying that's not good mana value then your wrong. I see where your coming from with birds a bit, if you are right what would you suggest I put in instead? Thx for your suggestions though, they got me thinking =]

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Posted 07 March 2012 at 00:38

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