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Geist of Saint Traft seems to be a pretty damn powerful commander not only due to his sheer damage output, but being hexproof makes him much harder to deal with than most other commanders.This deck is a bit of a mix between aggro/control. The general idea of this deck is to pump up Geist of Saint Traft once he's on the field with various equipments and enchantments, while maintaining good control and creature advantage using cards like dungeon geists and Sower of Temptation.I don't actually own this deck, but It seems like it would work well.Let me know what u think =)(PS, the sb are cards that I am thinking of adding in, but not sure)
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