jasmon1

2 Decks, 32 Comments, 0 Reputation

Thanks for the ideas and I may swap out the dream stalkers, but the evacuations are better than damnation because once they run out of cards to discard you have to have some way to reload their hand then make them discard it again. The idea of the dream stalker is to put a discard card back in your hand for reuse and a great blocker.

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Posted 08 January 2008 at 16:33 as a comment on

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I would swap the terrors for eyeblights ending because you can kill more types of creatures with it and swap the three Dash Hopes with three cruel eddicts. Last for extra land put in some mindstones or some type of artifact to speed it up a bit you can do this by taking out 2 Dread Return and 1 Circle of Affliction and 1 call to the netherworld. Also add about 2 swamps. or if you are not worried about playing Type 2 then just run 4 lotus petals and 4 dark rituals that would get it moving.

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Posted 08 January 2008 at 07:30 as a comment on Infinite Mana Fun

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I know that you want to keep the casting cost low and you want to be able to locate Mortivore so how about Street Wraith. With it if you need to dig then you can cycle and add a creature to the graveyard and if not then you would have a 3/4 swamp walking creature.

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Posted 01 January 2008 at 08:03 as a comment on No sacrifice no victory

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Also a few of these these would help if you have them Urborg, Tomb of Yawgmoth .

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Posted 31 December 2007 at 08:26 as a comment on No sacrifice no victory

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Try removing the festering goblins and add ravinous rats. You can also take out the diabolic tutors and add two bog wraiths.

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Posted 31 December 2007 at 08:23 as a comment on No sacrifice no victory

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I would add two more Oblivion rings and take out all of the pacifisms then move two stuffy dolls from side to main. Then move two whispersilks to main and put a nimbus and a side winder to the side board. And you could also move another cloak over by removing a Temporal Isolation.

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Posted 31 December 2007 at 07:58 as a comment on The Untouchable

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I do not know why but chandra is on the list, but is not transfering over to the deck overview for some reason. Incendiary command makes you discard your hand not 7 cards. Usualy by turn 5 you have no cards in hand to discard so you end up just drawing 7 cards. Thanks for telling about Chandra.

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Posted 28 December 2007 at 18:36 as a comment on

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If it is for casual play it should be fine , but it may be a little slow for tourniment play. I can not think of much to help unless you add some counter spells to make sure the wurm and blaze make it in play.

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Posted 25 December 2007 at 03:59 as a comment on Magus of the Blazing Wurm

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I ran out of time before I could enter in the lands, but other than that.

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Posted 25 December 2007 at 03:23 as a comment on

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Thank I had not looked at the card close enough.

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Posted 22 December 2007 at 02:20 as a comment on

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Don't listen to them man just do not play the shadow sliver till you have a Virulent Sliver out or they are pumped up enough for the win. It look pretty solid to me. I can't wait to play soon. See you soon.

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Posted 21 December 2007 at 18:53 as a comment on THE HIVE

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Looks pretty solid. I would try to getin some spot remaval if you can O Rings or something of that nature may come in handy.

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Posted 21 December 2007 at 18:44 as a comment on

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