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not terrible. but the best either. i LOVE the chonastasis infinite turn lock. its a hard deck to craft though. im sure you can snag up some wins with this, but that combo isnt fast enough to not have any protection.you could drop some of that search/cantrip for some sort of protection. also one card you should think about is muddle the mixture.its a counterspell and a tutor for stastis/ chronatog. another card alot of stasis decks have used to draw cards and find what they need is howling mine. nets both players extra cards, but helps you find your piece and after they are locked out, howling mine helps speed up the decking process. iv seen a bunch of different ways to manipulate stasis over the years. ive seen forsaken city/ undiscovered paradise to always have an untapped land. isochron scepter+bounce, or vedalken mastermind to bounce stasis on their endstep, untap your lands, and play it again everyturn. garruk wildspeaker can untap your lands everyturn. instill energy on a mana dork can pay for your stasis everyturn quirion ranger can make some interesting things happen also.also ensnare, gush, and thwart are all awesome in stasis also.obviously theres ALOT of ways to go with a deck like this.
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I actually manage a turn 3-4 stasis lock about 75% of the time. This deck originally had my force of wills in it, but I am limited to 5 playsets and they are more relevent right now in other decks. I really posted this just to keep the list together because after playing stasis for 10+ years i think it might be time to retire it and build something new.I don't really agree with the holwing mines though. Yeah, it speeds up decking, and yeah it allows you to draw your wincon faster, but youre A) replacing another card that can have a greater advantage and B) giving your opponent card advantage. If a player sees the lock they either have an answer or don't. Drawing two cards a turn isn't going to matter if they do (or don't) have an answer in their deck. They'll either scoop or wait for whatever tech they need.