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this is my first Metal-craft deck. it pretty good i have alot of things goign on in this deck liek Edgewrights beefy Double-strike,Sunchashers flying and Blade-tribes haste and their beefy Metal-craft ability and Chrome Steeds it a good and i got embersmiths burn abliity and riddlesmiths draw ability and Trinket Mage get the memnite out pretty quick.And the spells are ok Arc Trail does damage to creatures and players,doom blade clears the board Galcantic hits for a good sum of damage disperse control the board and so does Into the roil,,,,,,,,this deck it not very fast but i get mana out ok it contrls the board until the Metal-craft kicks in around turn 3 it when it starts to ubfold and by turn 6 it not much to say i win.....i win mostly against creatures and other metal craft decks the only deck i lose to are Jund, Pyromancers decks.and Red Aggro deck other one i get along ok so far i am 4-9 with it lol (comment on this please give input on what should stay and what else i need and what side-board suggestions too i cant think of anything but Voltaic Key (spelling)
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I would probably narrow this down to about two colors maybe G/W, U/W, B/R, some where in those combanations G/W is a good combantion because the you can put in remove and heavy hitters thats my opinion anyway
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yeah i see i jsust have few of each color so that why i put them all in the deck togetther what would u suggest all input is good input
Oh and i would also add in some chimiric masses because that card is just wreck
yeah i want the card to but alas i dont have it but i will put it in there as soon as i get one but what do u think about it just as iss what would u take out
G/W: i would take some of the artifacts out and put in equipment like trusty machete and sword of body and mind or sword of vengence and chimiric mass or entched champion. then i would put in Ezuri's Brigade and carapace forger and some other stuff U/W: Chimiric mass would will be awesome along with rusted relic then put in day of judgement, comdenm, journey to nowhere. i would also put in some counter spells stuff like that and B/R: Burn and stuff like that
lol i see but what i meant was suggest what card i already have in the deck
Oh sorry got carried away haha ok for white i would keep all the white you have in there for blue keep trinket mage and riddlesmith and the 0 costers and just stuff like that stuff to help out on getting artifacts out
so get rid of the red creatures
ya the only red i could see worth keeping is the embersmith because you can do damage for each aritfact you drop in