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this is a modern deck that i want to be ready so i can try it at a ptq so please leave constructive ideas and or responses. thanks mtg vault... happy holidays to everyone now updated..... i was testing it out and land was becoming a problem added 2 swamps works badass .... naya zoo no prob gifts tough but i win eldrazi still hurtz but i am workin on it here was a awesome turn 1 2memnites 1 darksteel citadel a springleaf drum 1 frogmite then next turn it went from there
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To be honest. it looks good... i am not the best at making modern decks... my friend is.. i can have him take a look at it.. may help out.... he is the one that made our kilnfiend deck for modern go from t3 kill to t2 kill....
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oh please have him do so i wanna make a awesome deck for modern!!! my 1st modern deck had trouble with gifts net deck and eldrazi everything else it could handle.... but i want this one to flourish
Grand Architect should be gone - you're barely playing with any creatures that are blue. And those that are, shouldn't be attackers/defenders. For artifact decks, I tend to lean towards the Shards of Alara Block for making a solid deck. . . Instead of Treasure Mage, use Sphinx Summoner - For 2 more CMC (3UB in total), you get flying and 4/3. . . Academy Ruins? You're not playing a Mill Deck. . . Replace with Obelisks of Esper. . . Thoughseize. . . Again, not the purpose of deck... As for Silent Arbiter - put into sideboard. .. Sundering Titan - Karn is better, if you're going for control of your opponent. .. Recommendations: Tempered Steel!! Consider more of the Sphinx creatures. Add Voltaic Key. Consider Tower Gargoyle. ..Basically, as a modern Artifact deck, you'll want to buff your creatures off of each other - similar to that of an elf deck. that is what he said
now about the architect the artifacts Etherium Sculptor, Master of Etherium, and Master Transmuter are blue artifact creatures which i can still use for mana but its true what he is saying though i like the advice thank you
as far as thoughtseize and silent arbiter they stay bc they work very well... i like voltaic key and is geting its self a place in here. tempered steel is not the colors of the deck but i guess i can work it in
cool hope it helps
...... O_o Wtf? Cranial Plating is a great equipment for artifact decks. Thoughtseize could be bumped to 4. Tempered Steel makes no sense, whatsoever, though, Sphinx of the Steel Wind is nice (and viable...just cut 1 Chapel). Vault Skirge and Frogmite are also quite amazing with Tezz and Cranial Plating, and that Mox Opal thing is too. Darksteel Citadel is a must though, for any Modern artifact deck.
is cranial legal totally woulda had it in here if i knew that!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
also how do i get a pic on here just curious
You can't anymore, but they might add it to the site...soon.
agree with dagbaker and tht sucks i wantd a pic
i like it alot
solid deck i might play this in modern tourney next week
plus 1 bro
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ok since your a honeybadger ill like it and its cool btw people should become a honeybadger like me n this guy cuz we awesome
i really like this
seems cool
what would you do if i played a creeping corrosion or acidic slime
wouldnt really care honestly this thing pops shit out like Detroit hookers
I'm really surprised that you aren't running inkmoth nexus in this list. That alone is a 2 turn clock with Tezzeret, and that's in the air. I would run at least 2-3 if not a full playset.
i like it without inkmoth because i really do not want infect in here this deck is in my past anyway already working on something better
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http://www.mtgvault.com/ViewDeck.aspx?DeckID=275575 could some one help me with my meddling mage control deck?
What I see happening with this deck is that by turn 5 your artifacts will be so easy to play its ridiculous, but what I don't see are things to play at that time. Bascially, think of the wurmcoil engines only costing 4 mana in this deck because of everything else, so don't feel afraid to run more than 2. I would run 4, for starters. Also, a single Blightsteel / darksteel collossus would help because of your transmuters, just in case they survive a turn. Also, you have a lot of random things in this deck, like the suspender artifacts. Also, you need removal, especially since this deck doesn't win through speed. You are going to need some inexpensive kill spells (doom blade, go for the throat, etc) to stop decks that win faster. Also, some counter spells, since you're running blue.