Elemental roundhouse kick

by jarrettbeast97 on 11 September 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

bam elementals kickin ass comment and tell me what you think should i include the new chandra

Deck Tags

  • Tribal

Deck at a Glance

Social Stats

20
Likes

This deck has been viewed 12,904 times.

Mana Curve

Mana Symbol Occurrence

000460

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Elemental roundhouse kick

y the proliferates?

0
Posted 11 September 2011 at 20:34

Permalink

oh derp srry door oh destinies duh. nice idea.

Probably 3 clasps and 3 doors tho.

0
Posted 11 September 2011 at 20:43

Permalink

ya ill probably do that

0
Posted 11 September 2011 at 20:49

Permalink

here t comment as requested 1stly i really like your creature block id make no chnages there and i dint realise how strong these elements where, now with al the boost i'm not sure you need the proliferate, and its a fraction slow id drop 3 clasps stick with the doors as 3 adaptive automation that boost the elememtals themselves and add to the ripple effect of the doors and abilitys of exsisting elements you have, then drop 4 volt chatge for 4 quicker blasts like bolts or shocks !

hope i helped.

0
Posted 12 September 2011 at 23:25

Permalink

ya i agree except i replaced volt charge with fallout bc i was having trouble with fast weenie decks....hoping this will fix tht lol

0
Posted 13 September 2011 at 01:12

Permalink

glad i helped, i have to say the work you put in before and the latest changed has this looking really quick and strong now.

0
Posted 13 September 2011 at 17:44

Permalink

I really like this deck. The only suggestions I have are Ball Lightning, Fulminator Mage, and Hellspark Elemental. If this were my deck, I'd prolly take out Fling, Soul's Fire, and Volcanic Fallout. They are all very conditional cards and Volcanic Fallout seems like it'd hurt you most of the time.
Anyways, really cool deck. Check out my modern list:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=232098

0
Posted 13 September 2011 at 02:05

Permalink

ilike the fing option as it gives him another way of inflicting damage if he finds he cannot get through via combat, i'm intrested to see why you are running the volcanic fallout ?, i imagine its in there fore a specific deck or foe such as fast goblins ect ??

1
Posted 13 September 2011 at 17:46

Permalink

to be honest it is a nice card and it is for any little speed deck like faries gobs etc....and hurting me not as much as you think see by the time i need to use it my creatures should have a couple plus ones by then bc of doors.... but saturrday im goin to test it out and il let ya know how it works

0
Posted 13 September 2011 at 23:28

Permalink

i really like this deck hope it works :)

0
Posted 13 September 2011 at 23:30

Permalink

hey guys should i put in the new chandra...???

0
Posted 13 September 2011 at 23:42

Permalink

Have you thought about Obsidian Fireheart? 4/4 for 4 mana (3 if you've got your banneret out).

0
Posted 14 September 2011 at 02:04

Permalink

the fireheart is cool but i feel like in this elemental deck it is olut of place... but thanks for the suggestion it is greatly appreciated

0
Posted 14 September 2011 at 02:58

Permalink

uhm this deck is sweeeet i played at a tourney and got 1st beat jund and fairys and gobos :))))) tytytytyty

0
Posted 14 September 2011 at 23:14

Permalink

This deck is pretty sexy, im jelly(: upvote. I mean, like.

0
Posted 14 September 2011 at 23:42

Permalink

Only thing I might say, is make it 60. You never know when those extra two will get in the way of a crutical draw....

0
Posted 14 September 2011 at 23:45

Permalink

good thinkin

0
Posted 14 September 2011 at 23:49

Permalink

nice deck I think your mana base is a little low I might put atleast 3 more lands in here you have a lot of cards that cost 4 so to be able to cast them more often on turn 4 or 5 you need atleast 23 lands just imo tho kudos on the deck!

0
Posted 15 September 2011 at 00:10

Permalink

What do you think about adding in kiln fiend? I feel you could afford to drop coal stoker from the deck personally. Also, I find that double cleave, despite the additional 1 mana, is superior to assault strobe in this case. Being an instant, you can cast it after blockers are declared or if one of your attackers gets thru. Just my 2 Cs. Also, if you have time, could you check out my allies deck? Thanks!
http://www.mtgvault.com/ViewDeck.aspx?DeckID=232839

0
Posted 15 September 2011 at 02:21

Permalink

Would the hostility creatures tokens that it produces be able to be used with nova chaser? if so that could be a pretty decent combo that would wreck a persons day.

0
Posted 15 September 2011 at 11:22

Permalink

yes one combo here is to fling nova chaser after championing hosility

0
Posted 16 September 2011 at 02:18

Permalink

Elemental Mastery on Nova Chaser would wreck

0
Posted 15 September 2011 at 20:40

Permalink

Hi there. I like what you are doing with this deck.

I have a few suggestions for you to consider.
You MUST get this down to 60, running over 60 will almost always make your deck worse.

I can't believe no one has suggested this yet but Elemental's already have a lord that is better than Adaptive Automaton. Its Incandescent Soulstoke and he also lets you play elementals for cheaper. Automation is still a nice card though and I would consider keeping a few.

I would take out assault strobe and Kiln Fiend. They are both great cards but Kiln Fiend needs a lot of cheap instant spells to keep him going and assault strobe is a sorcery so the creature you cast it on tends to draw instant removal. Fling is usually a little better in most cases (despite the extra mana) because you can respond a removal spell with it to still deal damage or you can fling it after your combat phase. Also A

I think its always worth it to run 4 Lightning bolts.

Also something like Rite of Flame may be a decent ideal to speed things up a bit.

Good luck with the deck!

0
Posted 15 September 2011 at 21:25

Permalink

Almost forgot. Hellspark Elemental is a solid card for elemental. Hes fairly cheap and his unearth can come in very handy when you have played out your hand. Unearth also works well with Door of Destinies.

0
Posted 15 September 2011 at 21:29

Permalink

yes, take out adaptive automaton & put in incandescent soulstoke.

0
Posted 16 September 2011 at 00:11

Permalink

after seeing that it is an obvious choice lol... i wish i knew of that card earlier! lol

0
Posted 16 September 2011 at 02:20

Permalink

4 words. Fury of the horde.
Makes my elemental deck, explode.

0
Posted 15 September 2011 at 22:55

Permalink

also, thunderblust. incandescent soulstoke (like what mursh said), plus love my smokebraider. and of course. mimic vat = awesomeness. and with soulstokes you can do doomgape. and if you need more speed would include simian spirit guides... rite of flame. and to get over the lack of haste, mass hysteria.

0
Posted 15 September 2011 at 23:13

Permalink

I like this deck you should try using sundial of the infinite =]
check out my elemental deck
http://www.mtgvault.com/ViewDeck.aspx?DeckID=233777

0
Posted 15 September 2011 at 23:52

Permalink

I have a deck pretty similar to this, but I splash blue to utilize Teferi's Veil to dodge the sacrificing costs.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=220358

0
Posted 18 September 2011 at 04:19

Permalink

I like the deck man, elementals are awesome cards because you can do so much with them, i made my elemental deck turn all of my lands into 9/9 indestructible creatures lol

0
Posted 18 September 2011 at 05:51

Permalink

god I like this deck

0
Posted 27 September 2011 at 04:14

Permalink

ever thought about putting in lighning coil to work with volcanic fallout? sure your creatures die, but if you use volcanic fallout as an instant, next turn you have 15 damage worth of creatures...plus whatever else you summon

0
Posted 12 August 2012 at 04:41

Permalink