This EDH deck is designed to have several win conditions by stealing permanents, copying permanents, and draw mechanisms. Especially effective in multiplayer EDH formats.
1) Memnarch steals any permanent from other players. Other cards in deck are designed to make permanents artifacts to take permanent control such as Mycosynth Lattice, Ashnod's Transmogrant, Myr Landshaper, Transmogrifying Licid, Liquimetal Coating, Thran Forge, Neurok Transmuter, etc.
2) Mana reducing cards for artifacts such as Mycosynth Golem, Ehterium Sculptor, Semblance Anvil, etc and mana ramping through Sol Ring, Extraplanar Lens, Caged Sun, etc.
3) Copying permanents through Scultping Steel, Prototype Portal, Mirrorworks, Phyrexian Metamorph, Copy Enchantment, Copy Artifact, etc
4) Draw mechanisms such as Sensei's Diving Top, Vedalken Archmage, Arcanis the Omnipotent, Rhystic Study, Kozilek, Consecrated Sphinx, Thought Reflection, Mind Unbound, and several instant/sorceries, etc while having no max hand size through Spellbook, Venser's Journal, Graceful Adept, and Reliquary Tower. Also Riptide Director + wizard creature combo.
5) Utility such as deck shuffling through Kozilek, indestructible through Darksteel Forge, haste/hexproof equipments, Voltaic Key, Synod Artificer, and Unwinding Clock for untaps, Mindslaver to decimate alliances, etc
6) Decimating combos such as Master Transmuter + Sundering Titan, etc
7) Deck searching through Solemn Simulacrum, Trinket Mage, Treasure Mage, Archmage Ascension, Fabricate, Shape Anew, etc.
8) Defense through creatures, Progoganda, Dissipation Field, etc
9) Plenty of other combos and win conditions
I wish Tinker and Tolarian Academy weren't banned in EDH :(