Web of the Void

by jaktulv on 25 June 2014

Main Deck (62 cards)

Sideboard (6 cards)

Creatures (2)

Instants (4)

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Deck Description

A weird combo idea that needs a hellofa lot of tweaking before it is very good.

How to Play

Graveyard removal seemed like a cool idea and coupled with web of inertia it ended up being pretty damned viable. The only problem is that three colors seemed necessary to end the game as the black or blue win cons seemed to hurt the deck more than help it when played. The vivids are just cheap solutions to mana color problems. This is a very defensive deck as i've played it so far but if you can pull it off, it can also be very annoying to play against. Since all the parameters for your defensive cards are related to exiling cards from the graveyard, if you can maintain graveyard control then you get a lot of very mana efficient cards. Just gg against RDW or dredge aggro as you can't handle the number or burn spells from RDW and the dredge gives plenty of fuel to pay of inertia. If you can keep lots of graveyard removal then maybe you can pull it off. Slow decks and/or decks that don't bother with the graveyard won't be able to attack you...probably ever. Watch the removal of your big guys. That can be super annoying since you'll just go back into stall mode. Lastly be patient. If you rush into things with this deck you can find yourself wishing you had taken the long drawn out path instead of the immediate gratification.

Deck Tags

  • Control
  • Graveyard

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 800 times.

Mana Curve

Mana Symbol Occurrence

12223800

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Web of the Void

Hmmm .... seems like a neat, funky control deck. Only thing ... you really need a B-W-U tri-land.

I don't like control. It's fun, but annoying. However, this deck lacks punch.

The main problem I see is that you have 4 one drops in the whole deck. And few reliable ways of getting cards into the graveyard. Mill: Hedron Crab, Lasav, Consuming Aberration, Tome Scour or Deathtouch are really needed.

0
Posted 09 July 2014 at 01:14

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Thanks! I'll get back to ya after I check those out.

0
Posted 09 July 2014 at 03:19

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