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Deck revolves around using charge counters to do cool things.
This deck is more for the casual free for all and less for a serious 1v1. It usually does pretty decent if it is given enough time to ramp up. It has issues with spot removal for artifacts but the upside is that creature removal means very little. Mana ramp was necessary to make sure the deck could become operational faster as it was easy to rush out even without rushy decks (I got pasted by a slow build life gain deck after all...). In order to fix that I added sol rings with the everflowing to try and ramp up and get into the fun charge counter shenanigans part of the game. It depends in what you draw, but good charge counter storage facilities are golem foundry, everflowing, and reactor mainly because these do things without tapping so having any excess of charge counters on them will only help. Lux cannon is not a bad one either but is only really reliable to dump on if you have an unwinding clock. Oh yeah, unwinding clock is end game in this deck. If you can get and hold an unwinding clock then I would be impressed if they could do anything. Works very well in conjunction with lux cannon, titan forge, tumble magnet (in FFA), and basically every charge counter generator. The deck is still very slow so it will need some more work before I would consider it anything but a long term investment play style deck.
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Hmm ... Seriously, no proliferate? That is a shame =).I would bring blue. Vedalken Aritificer or Engineer would be very useful. Then ... bring proliferate. 2-3 spells. That should speed this deck up nicely. Some counterspells like force spike might be a good fit, too.
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Hello from the future lol! I recently have been getting back into magic. Take a look at what I've done.
I'm back too, so I will take a look.
I'd recommend an Astral Cornucopia play it for 0 and use energy chamber / coretapper to start stacking charges on it for massive mana gains
Nice! Thanks for the suggestion.
Just some food for thought the Urza's Tower, Urza's Power Plant, Urza's Mine lands are pretty powerful in colorless and even with your proliferate i thing would be better than those charge counter lands since they cant be targeted by the "put a charge counter on target artifact" cards. This being said those give you any color so its up to you and if you do get the posts going i think they are better late game but the urza's are better early game.