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aliies critical mass damage!!! need any comment on the deck. i need a good matchup against bant planeswalkers and uw control. most players in our place plays those kind of decks. thanks
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ajani vengeant is a great choice for a planeswalker against uw control, it has been demonstated on so many levels. also i think perhaps some fireworks to cap off the ally beatdown in place of perhaps naya charm would be a great asset: i was thinking on the lines of banefire and\or volcanic fallout both of which can be used against control to knock those planeswalkers and get right in your opponents face,without stretching that wonderful manacurve
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replace your 3x naya charm and 2x violent outburst with 3x manabarbs, 2 x oblivion ring. You will be surprise how fast your opponent dies. replace sharkhan vol with arjani vengrant. (you can tap and also deal damage). lastly replace 1 x druid with 1 x talus paladin, replace 2x of your allies with 2 x cleric (so you can gain life to support the manabarbs where your opponent can't) You don't really need much land for this deck. You can cast anything with 2 plains, 1 forest and 1 mountain.
I'm thinking scrap the Ranger of Eos for Join the Ranks, that way you can trigger the ally effect at any time and chump block, should the situation arise. Think about it, why spend 3W on a non ally when you can spend 3W for TWO allies that you can practically flash summon? As for your land base, I would personally use 4 Rootbound Crag and 4 Sunpetal Grove in lieu of the manlands and Ancient Ziggurats. Also, since I HATE fetch lands (especially if you're using manabarbs), I would swap those out for Naya Panoramas. One more thing, since this mana curve is on the low side, you should consider dropping two Jungle Shrines for Amulet of Vigor.