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A slight variation of rsanz's deck using the same basic combination of Liquimetal/Landshaper + Splinter. I've seen the mono-green versions of this same deck but I feel like running red allows for the deck to preform better considering Viashino, Shivan, Hoard, and of course Shattering Spree. I was able to put this deck together for under 50$ but depending on how you buy, it could be a lot cheaper, the original version of this deck (rsanz's deck) was a budget deck but the cost of Shattering Spree is about $10 for a play set not to mention the birds. The following revisions are explained below but haven't been play-tested. Mycosynth Lattice: Mainly for enabling shattering spree. A bit costly at 6 mana but that is why there is only one. Meekstone: Solves the issue of getting trampled before the deck has time to do it's thing Myr landshaper is unaffected of course and once control of the game is established through mass artifact/land removal/destruction, it is easy to destroy the meekstone and begin swinging towards victory. Birds: Mana ramp to help the deck preform better early game as well as get out extra reds for shattering spree and extra greens for splinter. Rootbound Crag: I figured running some dual lands couldn't hurt, generally speaking Grove of the Burnwillows would be better since it allows for a turn 1 birds with no forests in hand, but it's pricier as well.
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Hey man, thanks for the mention! I've been researching my deck a LOT the past few weeks, and I've found e following to be true: 1. Any deck like this NEEDS to have 4x Gorilla Shaman in it. It's a powerhouse in any artifact land destroy combo decks. 2. A land destroy decks needs to be fast, as in you need to be destroying your opponents lands by turn 2 or 3 or else most competent opponents will have had a chance to set up. If you can afford it, a play set of Ancient Tomb would be a step in the right direction. 3. A cheaper alternative to mana ramp, which is financially expensive, is to find a way to stall. I recommend Elephant Grass as it's fast and effective, especially in a deck that limits your opponent's ability to pay for attackers. My recommendation would be to nix the Mycosynth Lattice for speed reasons and spend the money on Ancient Tombs or Elephant Grasses if you are serious about building this deck in real life. And I added in a few copies of Raging Ravine for that ironic "I'll destroy your lands then kill you with mine" win condition, haha.
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