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constructive criticism is appreciated. thinking about daybreak ranger. anybody have thoughts?
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Yep, that looks like a werewolf deck alright. Only thing I'm doing different with mine is throwing in the Rootbound Craigs to make life a little easier mana wise
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heheh whoops just saw this, yeah I would probably do that to if I had any.
Seems like a very solid werewolf deck to me, only thing I would personally do would be to throw in some creatures that don't have Transform, I find that ability to be a bit too unreliable, even with 4 Moonmists.
I just did a major makeover of this deck that I'm going to update to in a few hours. This was sort of the deck that I was hoping for at the time when I had the Idea of making a werewolf. the new one is going to be the one that I have. now that I finally have it together. Thank you for the suggestion though. I have added it in to my new deck
i would add some anto flying into your sideboard if you ever hope of beating me once im up to strength with my dragons, replace naturalize with plummets for fighting dragons and the like
yep. that's my plan.
It seems like a solid deck, but I would take out lightning bolt since it's not standard and add 2 prey upon. An amazing card for this deck would be beast within. that way you don't have to consider using a spell slot for creature or artifact/enchantment removal. You could probably take out the ulvenwad mystics and feral ridgewolf for it.
thank you for the comment. I will do this once I can find some beast withins. I believe that maybe instead of more prey upons a daybreak ranger? I only have one wich is why it isn't in this deck, I believe that if I only have one floating around in my library somewhere then it isn't really going to help much. what is your opinion on the mutagenic growths? I'm thinking about removing them and I would like to have a second opinion.
I would definentaly put in daybreak ranger over prey upon once you get more, since it has prey upon built in it. I have found that using his ability is a little hard though, unless you willing to skip a turn just to use his ability, but nontheless it has saved me a few times. I'm iffy about mutagenic growth; it serves as a nice combat trick and works well with daybreak ranger, but I'm not sure if that would be a strong enough reason to keep it. I use Green Sun Zenith in my deck to pull out mayors to buff my creatures, so they're usually strong enough to use the ability without the combat trick, and kurin should help with getting most of your creatures through unharmed. You have instigator too, so that +3 should help for that extra bit of damage to win the game. If you see mutagenic growth as a dead card for the most part, then I would switch, otherwise I would keep it in. hope this helps! :)
your actually beggining to look professional, damn
thanks. why do these things have to be at least 10 characters long?
whooppiiee!!!! upcoming page!!!!!!!
My werewolf deck is similar except I have a lot of direct damage instants in it. Take a look. http://www.mtgvault.com/ViewDeck.aspx?DeckID=271132
very nice! it's up to you but if I had that deck I would switch out the ulvenwald mystics for instigator gang because it buffs up the rest of your team. it may not be a probelm in the future with immerwolf coming out but I found that direct damage instants flipped my werewolves to much so I took most of them out they are very nice for some creature removal however so it's really up to you whether or not to use them.