Cairn Wanderer is debatable depending on circumstances. I think it's still a pretty neat card, but I know what you're saying. I'll keep your suggestions in mind, haha.
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Cairn Wanderer says, and I quote, "As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance." So, a simpler explanation would be that Cairn Wanderer will gain any of the above abilities as long as there is a creature with one of those abilities in an opponent's graveyard. Please read the fine print next time. No negativity intended. As for counterspells, it's all about your approach really. I will say that for a mill deck it would be more fitting for it to have something along the lines of Countermand or Psychic Strike (which I have in the sideboard). Dimir Charm is pretty nice, it's very dynamic for a simple cost of 2, as is Izzet Charm. I know there are decks out there that don't use counterspells, but I prefer to have a few in there for backup defense.I appreciate your comment, it was insightful. Thanks for the feedback, sir.
I was gonna put that in. Definitely a good call, man.