JacobHix

226 Decks, 155 Comments, 2 Reputation

I am more likely to take out 2 more lands than put ghast in. he just doesn't have enough power for 2 mana. To me, Cull blade is a bad Guul Draz and child of the night is in the same boat as ghast.

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Posted 27 February 2011 at 20:38 in reply to #135438 on Standard Suicide Black

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pretty much swarm.

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Posted 27 February 2011 at 20:31 in reply to #135437 on Standard Suicide Black

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Where would I want to trim though?

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Posted 26 February 2011 at 19:43 in reply to #135099 on Help Wanted - Standard Myr

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I'd have to agree. I think raid bombardment and furnace Celebration would work really well together, that is potentially 3 non-combat damage per creature.
OR
You have the raid bombardment and Beastmaster's Ascension in play. you attack with say seven spawn (no counters on the BA yet). that is seven damage right there, and then you activate the beastmaster's Ascension. Ideally you would never be playing Beastmaster's ascension until the turn that you try to use it it to win anyway to lessen the chance of it being removed.

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Posted 29 January 2011 at 08:55 in reply to #121947 on ZERG RUSH

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Looks pretty solid and straightforward. Looks like it might be a bit lacking in defense against anything that can take car of it's creatures. If you don't mind, have a look at my current standard deck:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=138709

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Posted 23 January 2011 at 20:15 as a comment on Standard Mono green

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How long does it normally take you to get the lock out?

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Posted 19 January 2011 at 23:16 as a comment on MTG, broken

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He just lets you draw out while skipping his own turns. In a tourney most players will scoop as soon as they see the lock in order to have more time to try to win games 2 and 3.

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Posted 19 January 2011 at 23:16 in reply to #117990 on MTG, broken

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I'd go with 4 lashes. they are too good with strobe and giant growth in your deck.

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Posted 19 January 2011 at 22:41 as a comment on R/G Burning Infection

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I feel like the Iron Myr are overkill with 22 lands. Maybe use Burst Lightning instead.

Check out my Red Deck:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=137206

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Posted 19 January 2011 at 22:30 as a comment on Koth Burn

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Is this specifically for standard or can I suggest older stuff?

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Posted 19 January 2011 at 22:23 as a comment on phylactery lich

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Blue gives the deck draw power, which was missing, as well as access to more control elements.

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Posted 19 January 2011 at 12:49 in reply to #116603 on Standard UW Quest

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Drop the techtonic edges. 20 Lands should be enough.

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Posted 19 January 2011 at 12:41 as a comment on phylactery lich

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just a stasis deck. they are too slow now for most good decks now-a-days.

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Posted 18 January 2011 at 22:31 as a comment on MTG, broken

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updated the zombie lords

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Posted 18 January 2011 at 22:28 as a comment on Grave Pains

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better name description but it doesn';t really have a solid strategy, just a bunch of slightly similar stuff put together in random numbers.

11 creatures in an infect deck is too low.

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Posted 18 January 2011 at 20:15 as a comment on Black Infefctious Fun

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Into The Roil would probably be helpful to you, but definitely not in place of Mana Leaks.

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Posted 16 January 2011 at 13:20 in reply to #112684 on Standard UW Quest

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This is not black control. This is a black deck with a little control.

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Posted 16 January 2011 at 13:14 as a comment on Black Infefctious Fun

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but completely Legacy Legal

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Posted 16 January 2011 at 12:59 in reply to #116183 on Reanimator

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everyone needs one...

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Posted 15 January 2011 at 14:36 in reply to #116083 on Gravestorm Combo Deck

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I actually have most of the cards. I think I am only missing the Haakons and the Mercenary Knights. (Knights of Stromgald and Order of the Ebon hand are functionally identical.)

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Posted 15 January 2011 at 14:29 in reply to #116075 on Dead of Knight

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