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Not for Vintage/Legacy play, just for proxying and using in casual kitchen table games for fun and to watch your friends recoil in horror at your turn 3 Phyrexian Dreadnaught.If you know any really good creatures with devastating entrance drawbacks that I didn't include, please tell me in the comments.Enjoy ; )
Torpor Orb and Hushwing Gryff stop abilities from activating when creatures enter the battlefield, and Sundial of the Infinite can end the turn early, exiling the entrance ability along with the rest of the stack. Tutor can search out ability dampers and artifact creatures, along with Spirit Mantle which makes stuff unblockable and Lightning Greaves which grants shroud. This deck is all about getting a fatty out ASAP, like on turn three or four, and wrecking your opponent's early-midgame defenses.
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