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Turn 1: Land (1) Turn 2: Land (2), cast Lotus Cobra Turn 3: Land (3) + Lotus Cobra = 4 Mana. Cast Cultivate or Harrow = Land (4) + Lotus Cobra leaving you with 2 or 3 Mana at disposal to then either cast Explore (If no extra lands in hand or from casting Cultivate to play you still are drawing a card) Khalni Heart Expedition (Mana Ramp) or another Cultivate or Harrow = Land (5 or 6) Turn 4: Land (5, 6, or 7) "Karn Protection" iron cast Spirit Monger or Primeval Titan (Fetch two land mana ramp, blowing off two more lands from Khalni Heart Expedition if you have one out, and lets not forget about the Lotus Cobra) Turn 5: Land (9+) iron cast Karn Liberated exile a card from your hand (Obnixlis The Fallen, Gaea's Revenge, Vorinclex, Voice of Hunger, whatever your hearts desire) Turn 6: Land (10 or 12+) iron cast a Grave Titan in case Karn needs 2/2 zombies to block for him, exile another beast from your hand or to be a jerk exile a card from your opponents hand. Turn 7: Restart Game Turn: 1 or Turn 2: Land (1) attack with 2 beatsticks Turn 3 or Turn 4: End Game. Mana Ramp ( to iron cast Primeval Titan (Combo Fetch 2 Lands, place two counters on Khalni Heart Expedition) or Spiritmoner by at least turn 4
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vale ok... y como piensas aguantar la fundida de culo que te va a meter tu oponente hasta que te puedas bajar a karn y usarlo durante 3 turnos? ---> 4 or 5 turns tu cast karn.. and 3 turns tu use -14... (if dont atack it) .. 7 tunrs without protection?
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Protection would be either Spiritmonger, Primeval Titan, or Grave Titan + 2 2/2 Zombie's