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Luminarch Ascension = Hands down the best card in Zendikar. So, I made this deck that's literally all defense, so that Luminarch can start pumping out angels ASAP. Every turn, you'll have some form of damage prevention, so your opponents can't touch you. If worst comes to worst and the game is a standstill, you can mill your opponent by making them draw 8 or 9 cards a turn. Swap in Safe Passage to make the deck Standard (Type 2) legal.
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This was never T2... Holy Day is in 10th.
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I would replace the fonts and howling mines, they give the opponent the chance to get anti enchantment stuff out. You might consider something like overgrown battlements instead for the extra defense and mana for when you level up your ascension. If you need more drawing go with harmonise. Awesome deck though, must be a pain to verse with aggro =-)