Run Garruk, or Overrun at the very least so your Omnath can smash through for lethal.
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Solid deck - although I'd recommend swapping out Pariah's Shield for regular old Pariah. That way you can be preventing all damage done to you on turn 5 instead of 6.
maybe you could find room for door of destinies, so your dudes get bigger everytime you play one?
I just have a rules question here - despite the casting cost being lowered, doesn't the converted mana cost of those artifacts remain the same? So then you'd probably lose all your life if you try and play out your whole deck in one turn. That doesn't mean that you can't just play out only enough artifacts to kill your opponent though.... I like it! +1 =)
Dispeller's Capsule isn't card draw at all...
I like this deck a lot. I made one that centers around playing DStorm with no mana cost using Mind's Desire. Oh, by the way, I run 4 copies of Mind's Desire and 4 Mystical Tutors, because as far as I'm concerned, legality can go fuck itself. I'm a casual player, and so are all my friends. Nobody that I play with gives a damn about how many of which card I use. Props man. +1
and if you want to venture out of Type 2. I'd suggest Braingeyser. It works well with Megrim.
i'd throw in a few hideous ends, and some coutersqualls. Then, add bloodchief ascension instead of megrim. That way, you deal them 26 damage, and you gain 26 life. Muahahaha.
goblin assault would help you out for gimpy litttle creatures that you can polymorph.
To address the slowness mentioned in the above comment, I'd just like to point out the inclusion of a few cards in this deck: Swerve (against spot removal) Blightning (early game control/burn) Terminate (for creatures) Grixis Grimblade as a 2 drop creature. With all of these in there, I fail to see how its that slow. Perhaps its not as fast as a Jund deck, but as far as I'm concerned, Jund can go jump off a cliff.
you can transmute brainspoil to search for thrumming stone.
I once built a tribal deck based upon squid. It was pretty awesome. I love obscure tribes! =) I like the idea, so I'll give this a +1.
I believe the whole idea of this deck is to use Maelstrom Nexus to cacade into Polymorph. The enlisted wurms are only to continue the cascade cycle. You probably play something big like inkwell or darksteel, and then multiple cascade into polymorph, which you then use on your wurm or something for progenitus. nice idea, but it would take a while to get going.
crypt of agadeem is a must in any unearth deck. and if you've got blue in there, put in hedron crab so you can get your unearthy dudes into your graveyard faster. =) nice idea +1
hmmm for white mana ramp you could maybe add in Knight of the White Orchid? Its a bit pricy, but its really good for mana acceleration. And I've always found that Oblivion Ring works better than Journey to Nowhere, because you can exile planeswalkers, enchantments, and stuff like that with it, whereas Journey is limited only to creatures. Good deck idea, I built a deck like this, but its Extended format. =) +1
sick! hahaha. +1 for sure
it just seems like a bunch of hellbent cards jumbled together. no real strategy except somehow gettign rakdos on the field, which is a 2 in 60 chance. and no lightning bolt? i thought you said early game control. get rid of dash hopes and put in lightning bolt. it also seems like this deck is horribly slow. the lowest costing creature in here is 3 mana. even with some control, its going to be really hard to get going if the first turn you can attack on is turn 4. by then your opponent will probably have something going for them as well. hellbent is a good mechanic, but its not really something that an entire deck can be based around.
oblivion ring. to get rid of those pesky planeswalkers. or just about anything else.
this is a strictly casual deck. no fancy shmancy tournament stuff here.
plain jane counterspell would do the trick.
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