Just goldfished this deck and got a very suprising result for 1 of them. my hand included Sarcomancy, phyrexian negator, crystal vein, swamp, hatred, dark ritual, dark ritual Turn 1: Play Swamp, tap for Dark ritual, Play Phyrexian negator Turn 2: Draw Unmask. Play Crystal Vein. Remove Sarcomancy from hand for Unmasks alternate cost.. Attack with Phyrexian Negator. Tap Swamp, Play Dark Ritual. Sacrifice Crystal vein for 2 Colourous Mana. Pay 19 life and Hatred for +19/+0.. Game won. At first i was hesitant on using Unmask in this deck but i now realise its invaluable to scout an enemys hand before laying down a hatred.
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Played this deck to great effect recently ain multiplayer, although had major trouble though with the deck size.....with the geths an scepter/specters i was drawing anywhere between 6-7 cards per turn. i used it to great effect against an artifacts deck with key combination cards being removed, went on to kill a clerics deck with megrims and scepter/quest activations but fell short against a soldiers deck when i ran myself out of cards. im thinking of increasing this deck to 90-100 with a few fun multiplayer cards
just goldfished for fun and by turn 9 had a 150/150 fungal behemoth and 49/50 biirds x2 50/50 knotvine mystic 30/30 vigor... all with trample. this revalation to me says that cheap efficiant creatures early game will be pumped up anyway so i should replace the expensive hydras
added birds of paridise, knotvine mystic and rampart growth for mana acceleration. also 2x sterling grove for enchantment protection/fetch. keep the ideas coming!
thanks for the comments !! :) i havent played since prophecy and i think it shows :P i had to do a lot of research on new duel lands to add but i think the new list should add some more versatility to that. ive changed a few things around including adding some cheap efficiant creatures that can take a beating of pyrohemia / survive aether flash. added more duel lands and more mana in general. got rid of some of the enchants such as 1 primal rage 1 quest for renewal and 1 pariah as the opponent should not have many creatures by the time these cards are worth anything to me. the biggest change was removing lifelinks and adding Mayael's Aria. this is a cheap enchant that is important for multiplayer as it not only gives good lifegain, it basically means i just have to hold my own and not have to play aggressivly to be able to win, i just have to hold my own. I still think its weak early game so any comments are welcome!