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I've been really looking at getting into modern lately, and the format has become quite intriguing to me. I had planned on making an elemental deck (see my modern elemental deck). I later figured out that it either had really good draws, or really bad draws, and it had nothing to offer after turn 3 or 4. I wanted something that put on early pressure but could also hold out later in the game. Thus, artifacts.There are a lot of really cool combo's and win conditions in this deck, but the object is simple--0 cost artifacts flood the board. The deck also comes complete with 12 artifact lands to give your sac outlets more gas if you get too mana flooded. Not only that, but you can get a ridiculous number of lands into play using riddlemsith and mishra. Here are a few possible combo's / win conditions in this deck.Wincon 1 - Master of Etherium and Cranial PlatingMaster of Etherium could easily be a good 8/8 or so on turn 3. The same effect applies to cranial plating. The cool thing about the plating is that you can also equip it at instant speed. That means that you can swing with all your memnites and ornithopters and then equip cranial to whichever gets through. That's some intense damage.Wincon 2- Master of Etherium's anthemIf your opponent is playing some deck that doesn't commit a lot of creatures to the battlefield early, swinging with a bunch of memnites and ornithopters for attrition is definitely in the realm of possibilities.Wincon 3 - BroodstarBroodstar can easily get out within the first few turns of the game. Combine it with Time Sieve and you're swinging for ridiculous damage constantly. Pretty quick gg.Wincon 4 - Disciple of the VaultDisciple is a serious attrition card when combined with time sieve. You sac the 5 artifacts for time sieve and he knocks their life down by 5 in the process. That can be a serious blow with such little time on the clock. Epic Combo - Mishra, Riddlesmith, and Time SieveIf you have all these cards out, you are in a really really really REALLY good place. If you play an artifact, you get to do a bit of digging to find another artifact with riddlesmith (if you don't already have one in your hand). Once you find one that's already in your graveyard, you can play it, yank the one in your graveyard to play with Mishra, and then sac it with Time Sieve. The best part? You can do the same thing your next turn! Meanwhile, your opponent might just be crying because they haven't taken a turn for the past 4 turns and they've been losing life from disciple of the vault ever since.Now here's where I need advice.This deck seems like it has a ton of potential, but it seems slightly overextended. I feel that I need to pick one or two wincons to focus on in particular and try to keep the deck as dedicated as possible. The question is, which ones? I could really use everyone's help for this!
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the artifact lands are banned in Modern...for specifically this reason (well, Affinity, but this is a similar idea) sorry bud.
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also, Time Seive, Thopter Foundry, and Sword of the Meek combine for an infinite turn combo
Ohmahgawsh you're right. I was thinking of cutting the etherium and broodstar and just going for a sac themed deck--maybe with arcbound ravager too. Thopter Foundry is amazing at this. And I like the sword because it's something that I can discard with riddlesmith and not worry about losing. Thanks for the help!And I'll take care of the artifact lands as well in the next version.
no worries. good luck