turn zero win

by jace2155 on 10 September 2012

Main Deck (60 cards)

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Deck Description

it wins turn 0 90% of the time but wins by turn 2 100% of the time.

Deck Tags

  • Experimental

Deck at a Glance

Social Stats

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This deck has been viewed 1,429 times.

Mana Curve

Mana Symbol Occurrence

01612412

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for turn zero win

can you explain?

1
Posted 11 September 2012 at 21:09

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For turn 0 they go fist you start with gemstone craven on the field discard elvish spirit guide or simian spirit guide you now have blue (from gemstone) and 1 other mana you play flash
You then flash in protean hulk and instantly sac it (because of flash) get disciple of the vault 4 shitting walls with x 0 two lotus petals and 4 disciple of the vault All 4 walls die and you sac a petal that's 20 damage from disciple of the vault

http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582
Check out my deck

0
Posted 11 September 2012 at 22:45

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Oh by the way a critique on the deck the shell is correct by what's the purpose of the extra 0 mana artifacts ? You need 5 id run four lotus petals and 1 other card sub in 4 gitaxian probes for sure and any other utility card you may o may not need

0
Posted 11 September 2012 at 22:52

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thanks trollking21 for explaning it for me but the deck is as is, i will not change anything because i know this works with the statistics i gave. thank you for your input though.

0
Posted 12 September 2012 at 13:32

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Unless you are a luckier man than I no deck turn 2's 100% and no deck turn zero's 90% Id put it closer to 30% and a perhaps 60% by turn 3 revision on my former statement 8 zero costs would be best as if you draw disciple of the vault and a artifact te combo goes off lol

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Posted 13 September 2012 at 07:14

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http://youtu.be/iMUTQO-mnIg enjoy

0
Posted 13 September 2012 at 13:46

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