Vengeful dead is really good in zombie tribes, I have a skull tribal with some mean combos, take a look. Might give you some ideas. http://www.mtgvault.com/ViewDeck.aspx?DeckID=320866
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Grave Pact would run well. So would Butcher of Malikir.
who's your commander
The G/B Guildmage is better than eternal witness IMO.
Look into Karador, Ghost Chieftain And when your sacrificing things in a white deck you have to have martyr's bond. It's insane in multiplayer.
or use both to increase your odds
Just noticed necrotic. nvm
Alluring Siren to make their big creature attack you so you know stuffy doll is being used each turn
Dormant Sliver stops your deck from doing anything... Defenders can't attack...
You could probably throw thought scour or dream twist in there for the sceptor. they aren't as big as tome scour but they are close enough, if they are happening every turn they will still piss your opponent off. Check out my mill, it my have some cards you'd want to use. comment too http://www.mtgvault.com/ViewDeck.aspx?DeckID=291742
Switch plains for Eldrazi Temple
valakut isn't going to do anything... at most it will end up doing 12 damage to a player and that's if it's played prefectly, any other way and it will just me sitting there... coming in to play tapped just for the off chance that it will deal three damage isn't worth it. valakut is meant for a mono red. not R/G.
but for what i just said you may have to through some lands for some islands since the etheriums use it.
I don't think purkle understood the concept of the deck.... anyway, i would take out 1 grind, 1 blasting, 1 mycosynth, and 1 retriever and replace it with 4 tinkers. gives you a faster means to getting your endless loop. plus being able to get any of those cards on the field even if you don't have the mana (aka mycosynth) is a good thing. and when you can get any of them whenever you want is more important than hoping you can come by them all in time, and you don't want to get stuck with multiples of them and not get your combo going cuz your missing one card. Now, to get you to 60, 4 welding jars, 4 ornithopters. these are free cards to help get you affinity, or tinker sacs for free. i'd also probably through in 3 etherium sculptures, just speeds things up for ya. 3 master of etherium would be a game ender if you just cant seem to get that combo. i would also side board at least 2 wispersilk cloaks if you're opponent is shutting down your endless combo, mixed with master of etherium it would be yet another game ender. hope i helped.
Master of etherium and wispersilk could be an game ender in this deck.
i would put more archive trap and less traumatize. traumatize get worse where as you always know you will make them drop 13 with archive, plus you may get to use it for free!!!!
2 Gul Draz and 1 Sanguine bond
Hunting triad doesn't need to be in there. For four mana, you could get a few elves w/ nice abilities instead of three tokens. I'd a couple more magistrates. Them comboed with joraga is sick.
you could switch lill for sorin and switch two mind sludge for painters servant, sounds weird but he makes your entire deck black so it doesn't matter what's on top. i don't really know why mind sludge is in there... seems random.
I have a fairly decent mill deck on here. and I'm sure you could find some hand destruction that would give you a better idea.
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