JA-Bluemage

22 Decks, 38 Comments, 3 Reputation

my other idea was:

12 Deepwood Drummers
11 Elvish Pipers
10 Kargan Dragonlords!
9 Ivy Dancers
8 Bird Maidens
7 Swans of Bryn Argoll
6 Nimble Mongoose
5 Sol Rings
4 Squadron Hawks
3 Cockatrice
2 Dovescapes
1 Bird of Paradise or Utopia Tree

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Posted 16 December 2010 at 11:23 as a comment on On, Dancer! On, Prancer!

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I think the shape anew targeting would be a bit wonky with all the extraneous artifacts (sucks to hit chalices as they would be worthless, prototypes without a card to imprint in hand, etc), that said, I really like the Precursor shape anew combo and think that if 4 precursors 4 Wurmcoils were your only artifacts(with maybe one or two other bomb targets), that it would be devastating.

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Posted 06 December 2010 at 12:56 as a comment on Golem Transmutation

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I understand the no rares thing, but i think if you cut 4 Twisted images for 4 hands of the praetor this deck would be nigh unstoppable.

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Posted 30 September 2010 at 13:05 as a comment on Poison Proliferator Machine

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consider aristocrats and bloodthrones for added saccing ability? Bloodghasts can provide some great chain effects in vamp sac concepts.

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Posted 21 May 2010 at 14:20 as a comment on Pawn of Anowon

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Thanks for the memories. This deck made me smile.

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Posted 21 May 2010 at 14:09 as a comment on '94 Multiplayer

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I think wotc gave out emrakul like candy specifically to f#$% with Halimar Excavator + Rite of Replication.

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Posted 10 May 2010 at 12:06 as a comment on Type 2 AllyDraziBall

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I disagree, my bant allies wins with the rite+halimar condition very frequently, typically 4th or 5th turn, not saying its immune to a Jund deck full of maelstrom pulses, but the harabaz and cheap allies ramp mana super fast, canopy covers and negates are great for protecting these conditions.

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Posted 05 May 2010 at 12:25 as a comment on B/G Ally Mill

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and by the way i like it alot, check out my hellboy and the golden army deck for an even more ridculously expensive legacy version of splinter twin infinite tokens. =)

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Posted 03 May 2010 at 13:47 as a comment on Fatetwin

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I'd go wall of denial rather then the sphinxes and negates rather then dispels.

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Posted 03 May 2010 at 13:43 as a comment on Fatetwin

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totem guide hartbeast might be good too for an aura tutor.

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Posted 30 April 2010 at 18:05 as a comment on Type 2 AllyDraziBall

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also if you get on a roll with a crab umbrad harabaz and sea gate, its infinite card draw as well.

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Posted 30 April 2010 at 17:55 as a comment on Type 2 AllyDraziBall

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Halimar + rite of replication is another win condition. 9 mana for the rite is pretty easy with the harabaz even if you dont get the crab umbra on it.

Since the harabaz can do any color of mana, the mountains arent really necessary, the fireball again is a win condition.

Canopy covers are there for protecting the creature based win conditions.

A Felidar Sovereign would add another win condition with rite + ondu cleric.

I really do appreciate the input, if you were gonna cut for counterspells what would you do?.

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Posted 30 April 2010 at 17:53 as a comment on Type 2 AllyDraziBall

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Pacifisms will activate dancers and gnarlids where journeys won't.

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Posted 30 April 2010 at 13:50 as a comment on Aura Deck (Kor Spiritdancer)

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Made some edits, had actually put the looters in last night when i built it, before I read your suggestion, good call.

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Posted 15 January 2010 at 12:45 as a comment on Blue Mono Control Standard

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Please tell me how this concept normally gets ripped to shreds. =)

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Posted 14 January 2010 at 12:50 as a comment on Blue Mono Control Standard

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what ratio would you suggest?

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Posted 13 January 2010 at 15:39 as a comment on Blue White Control Standard

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Decks like this just encourage the swinging of the nerf bat, but you can't help but love them anyway.

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Posted 07 January 2010 at 15:34 as a comment on How to make infinitie turns and make your opponent want to hit you.

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I think it probably needs a rancor or 3.

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Posted 30 December 2009 at 13:30 as a comment on Down Sokenzan Falls in a Barrel

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