izzyspint

51 Decks, 43 Comments, 2 Reputation

in multiplayer it's less of an extra turn and more that one player skips a turn and i've built this for multiplayer really. It's a good idea though thank you :)

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Posted 17 June 2018 at 20:12 in reply to #615605 on Mathas pillow fort

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I have considered swapping them for ancestral visions.

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Posted 09 June 2017 at 00:41 in reply to #600401 on Esper Pox-copter

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You can sac spirit/faerie tokens to it as well. You can do things like, block with a spirit, then cast perilous research and sac it. Also sacrificing lands isn't always that bad later in the game.

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Posted 09 June 2017 at 00:40 in reply to #600401 on Esper Pox-copter

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I don't get kalitas in this deck. I get it in a grindy midrange deck, but this is so combo orientated that it makes no sense. Also, a combo deck with no hand disruption? I'd say take out all fatal pushes, and a kalitas, and put in 4 one mana discard spells. Like 3 inquisition and 1 thoughtseize or something. Then add or reduce the number of thought seizes dependent on how bad or good your burn matchup is. Fatal push is strictly worse than bolt imo and the exile clause on path is super relevant in the jund and abzan matches, never mind it being far better against tron than push. Jund, abzan and torn are like the majority of the meta at the moment. I would advise putting the pushes in your sideboard, to deal with fringe aggro decks and more mainstream ones like infect and suicide zoo. Inquisition is still good vs some of those fringe decks, just not as good as push, but push is literally completely dead vs one of the main decks in the format and has no targets. So yeah push is your worst removal in the deck and could be cut for discard.

In any other archetype i wouldn't make this argument though cause jund has no good 1 mana removal other than bolt so it makes sense there, and abzan only has path to exile and pathing their birds of paradise on turn one is just a losing battle so push makes sense there too. In mardu, you already have really good one mana removal spells, so fatal push doesn't make much sense for it too be there.

May i also ask, why void winnower, i'm sure you have a good reason i'm just perplexed? Is it good vs burn?

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Posted 21 February 2017 at 16:30 as a comment on Nahiri-Jiki Modern

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sorry i said 'it's just outright bad late game'
When i meant *it's not just outright bad late game.

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Posted 19 February 2017 at 18:55 in reply to #596134 on Mardu Kiki Combo

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Also taking out resto angel dilutes the combo.

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Posted 19 February 2017 at 17:01 in reply to #596134 on Mardu Kiki Combo

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Resto has plenty of targets and if people use removal spells on your wall of omens to deny you a trigger that's literally a win for you, cause that's a removal spell they're not using on your angel, never mind the fact that just flashing in an angel to block game 1 is really good. Cause it's not like people are expecting you to be running restoration angel in a mardu shell, because most people are running nahiri in that slot atm. Also diluting 1 cmc cards to put in dark confidants is just greedy. It's also only bad late game vs certain decks. Vs any deck with counter magic, it's great to get remands and stuff out of their hand so you can flashback lingering souls and stuff, it's just outright bad late game. Ofcourse you'd take them out postboard vs jund or abzan. Most of the typical jund and abzan decks usually run around 4-6 1 mana discard spells, and any lower than that is unusual. We're running 5 so that's definitely not unusual. I just disagree dude sorry :)

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Posted 19 February 2017 at 17:01 in reply to #596134 on Mardu Kiki Combo

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plus, you have wall of omens + resto combo for card draw as well as a copy of painful truths. You also have soulfire grandmaster to buy back bolts and paths on turn 5 and onwards. So the deck doesn't run of steam as quick as you'd think.

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Posted 17 February 2017 at 20:41 in reply to #596134 on Mardu Kiki Combo

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Most confidant (abzan and jund) decks have like maybe two 4 drops, and those 4 drops are usually seige rhino and huntmaster of the fells. Having dark confidants with four 4cmc creatures and two 2cmc creatures is really greedy. The dark conifdant version of mardu is just a different deck entirely.

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Posted 17 February 2017 at 20:37 in reply to #596134 on Mardu Kiki Combo

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Sorry autocorrect on my phone destroyed few things
*I even considered
*relevant against all the aggressive decks

Also another thing that might be too cute but you might want to consider is sticking akroma angel of wrath in against decks that have little to no removal because you can flip a morph creature by targeting it with resto angel. It speed up your clock vs tron and stuff. You could take out you painful truths vs tron and stick in a couple of akromas. I did a little testing with that and it seemed pretty good but a little inconsistent. Gave you some free win's though. Just something you may want to test out yourself if you haven't already thought of it.

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Posted 15 February 2017 at 13:48 as a comment on Dark Restoration v2.0 [Modern]

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From my experience of playing mardu lists for two years I was running a similar deck but with goblin dark dwellers instead of Kiki. You should be running g 25 lands. I even conifer ed jumping to 26 at one point. But yeah, 24 is too low in my experience. It means you're often forced to use your painful truths when you otherwise wouldn't want to in order to make land drops. Also rather than running 4 blood crypts you should run a couple of black cleave cliffs so you can cast bolt and fatal push on turn one without having to shock, which is super relevant cs all the aggressive decks. Also another option that might make your mana easier is to swap kalitas for kiraan and pia nalaar, cause of the synergy with resto angel and Kiki. Other than that I really like the idea of the deck and I think sticking the Kiki combo in this deck is a really solid idea. You my also want to consider liliana of the veil too, but that just depends on the meta game really. Good luck dude :)

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Posted 15 February 2017 at 13:40 as a comment on Dark Restoration v2.0 [Modern]

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It's pretty self explanatory, it's a midrange tokens deck. Plan is to land an early bitterblossom or nissa, and try to win off of them with the combination of lingering souls and gavony township.

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Posted 11 February 2017 at 02:12 in reply to #595603 on Abzan Tokens

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Just some thoughts i could be wrong, obviously you've played the deck for a while so maybe you know it to be a bad match up.

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Posted 23 September 2016 at 00:01 in reply to #589921 on Modern Mardu Humans (Sold)

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After analyzing your deck a bit more i actually have some suggestions that you can either take or not.
You could always swap a land for a man land, and try it out, maybe shambling vents. Have you considered taking out one of your kolaghan's commands for a crackling doom? The card is really good vs jund (kills a tarmogoyf and a lili at once) and vs bant eldrazi. When i was testing my mardu mid-range deck i came to the conclusion of adding 1 and i've recently been thinking about going up to 2 cracks and 1 command. It may be different for you though cause you have more of a creature base so you can get creatures back a lot easier with it.

Also, your deck seems aggressive, you sure you need that many stony silences? Seems like tron would be a real good match up for you.

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Posted 23 September 2016 at 00:00 in reply to #589921 on Modern Mardu Humans (Sold)

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4 painful truths seems crazy heavy on the card draw. Have you tried swapping a couple out for some kholaghan's commands. It can gain you value in a similar way and effect the board as well. I was running Truths in my list and i ended up completely cutting them from the main and side. Your deck seems very different to mine in certain ways though so it may be ok.

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Posted 17 September 2016 at 05:05 as a comment on Mardu Mixer v5.0 [Modern]

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This deck looks absolutely solid. A+ dude. I really wanna test this out online. I've never thought to take mardu in a kind of 'white weenies' type of direction.

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Posted 17 September 2016 at 05:00 as a comment on Modern Mardu Humans (Sold)

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Maybe it's ok because you often accelerate turn two with a spirit guide. But yeah even then i still don't get what chandra is doing here.

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Posted 17 September 2016 at 04:57 as a comment on Mean Moon [Modern]

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way to many 4 drops and not enough two drops, i understand what Ajani, koth and nahiri are doing in this deck, I just don't get what chandra is really bringing to the table synergistically.

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Posted 17 September 2016 at 04:56 as a comment on Mean Moon [Modern]

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i don't see why you need two basic plains in your mana base when you don't have any double white cards in your main board.

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Posted 17 September 2016 at 04:52 as a comment on M3 v7.0

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Like i reckon you could shave a path, both boros charms and a lightning helix for a play set of thought seize. Give it a test some time.

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Posted 17 September 2016 at 04:49 as a comment on Mardu Mixer 8.0

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