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This is a control deck that hinges on Warped Devotion (2B, Enchantment, whenever a permanent is returned to a player's hand, that player discards a card from his or her hand). With this enchantment on the table, bounces become more than merely delaying the opponent's game/annoying the hell out of your friends - they steadily reduce the number of cards in your enemy's hand. The deck has a lot of draw (Shadowmages, Accumulated Knowledge, and Repulse), which should make dropping the Warped Devotion a fairly easy task. Things get downright ridiculous with a second Warped in play; without some sort of disenchant, it's really hard to bounce (pun intended) back from this situation. Persuasion is in there in case you feel like snatching one of enemy's big hitters. Ideally, that spot should house a Treachery, but mine are in the mail - I'll update the deck when I get them. Stealing a big creature from the opponent is one of the win conditions - along with one of my all-time favorite creatures, Palinchron. Naturally there's LOTS of bounces - Repulse, Boomerang, Recoil (which hurts even more when there's a Warped Devotion on the table), Aether Burst - which is a great late gamer. Lobotomize is in there to get rid of some big threats (namely, disenchants and stuff like that). And, due to the Familiars, all of your blue spells cost 1 less to play, on top of being a great little blocker due to its regeneration ability. Anyway, this is mostly a casual deck, so have fun and lemme know if you find ways to improve it :D
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I love it! Gonna be trying it out with some changes to the lands to make it more consistant
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