Turn Two Kill-Combo draw

by Izgeraldz13 on 04 June 2011

Main Deck (60 cards)

Planeswalkers (2)


Artifacts (7)


Land (21)

Sideboard (15 cards)

Creatures (4)


Instants (11)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

1) Glistener elf
2) Couple groundswells / Mutagenic growth
Tangle angler+ Infiltration Lens = A lot of draw
Tangle angler gives evasion to your other creatures I LOVE HIM lol
You can cast Vines of Vastwood on an opponent's Deceiver Exarch in order to counter his Splinter twin =)
Livewire Lash agaisnt control decks ;)
With this list I managed a 4-0 on my local FNM... I would love to add Inkmoth Nexus
Comment and help would be appreciated =)

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 2,473 times.

Mana Curve

Mana Symbol Occurrence

000023

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Turn Two Kill-Combo draw

Nice deck here. I wouldn't add the Inkmoth Nexus because the deck needs double green for the two turn kill.

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Posted 04 June 2011 at 21:03

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Oh and by the way the sideboard is perfect =)

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Posted 04 June 2011 at 21:04

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hey the deck seems pretty solid, the equips imo are a bit shakey but it seems to have worked well for you so far so i guess no problems there. You could try maybe taking those out for more buffs like invigorate (since it doesnt matter if the opponent gains life), and, if you could some flying would help, however, overall your deck seems solid and quite fast (that's quite scary XD). My friend uses a GB poison deck and i can certainly see how inkmoth nexus and some other 1 drop flying creatures could help, but, since this deck seems to have worked pretty well for you i wouldnt worry too much :)

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Posted 04 June 2011 at 21:12

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I'm not big on infect, but personally I've always found U/G the most dangerous. It can run things like this little assault method, backed by control. I like to think of it like intuition elves(legacy deck, fun stuff), but I really just don't know standard any more.

I kind of stopped paying attention to it other than cards I think I can use in Legacy, but I think I might make something for it again.


All in all, nice infect deck.

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Posted 05 June 2011 at 16:30

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We approve.

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Posted 11 July 2011 at 07:13

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