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One of my favorite decks. It is 100% dependant on what your opponents are playing. Yes I have played against crappy token decks and it backfires but the times you play other decks it is purely fun to steal all the good stuff on the board. I have volition reigns in there to be able to grab planeswalkers or other troubling permanents.
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See, this is better. Nit only is it balaced better than your other builds, but it also follows a central theme that youve stuck to. You use acceleration here, something you dont do in your walkers deck, and you have a much more moderate curve that i can believe works consistently. Use your theories from this buikd, along with the appropriate counts following the game mechanics, and you should find deckbuikding to be much more fun and rewarding. Hope this idea helps. If you get a chance, please take a look at my Probing Time deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=344642 ). Otherwise, any comments youd like to leave on any of my decks would be appreciated, just click on my name to see the deck list.
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Very interesting deck, I like it a lot. If you get bored with it, you could splash red for act of treason type cards. I'm not really saying that would make it better, but I often get bored with decks and like to change them up. Thought you might be the same way
I have version 2 of this that I made with updated cards - it is a lot of fun to utilizing bewiller of guiles. I forget her name. I will try to post it later
The problem with Beguiler of Wills is: "Tap: Gain control of target creature with power less than or equal to the number of creatures you control". Also it's CMC is 5 and you don't have the creatures to drop the first 4 turns. I like the decks premise and name, you just need to flesh it out. Adding some creatures (like Gomazoa) to defend ya until you get your control enchantments rolling will help.