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My Myr Deck
Taking out tokens , boosting them also buying some time with pacifism and o ring
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If anyone can comment in how to make it better or what I should add or take out thank you!
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this is my irl tribal deck. All foil ofc.http://www.mtgvault.com/jasondrooney/decks/myrs-all-day/
Scrap Hovermyr, soft removal, spellbombs, enforcers and the shrine of loyal legions, then add the hell out of some mana-producing myr and maybe a few myr superions. Your goal is to get the battlesphere out as quickly as possible then go all myr-stompy before your opponent has a chance to react. It'll also give you more cheap myr than you've got right now.Your main big hitter is the battlesphere and you want him as ready to do his hitty business as quickly and efficiently as possible. Blue is a better choice than white for your backup colour: invest in counterspells and draw, to hold the line and make sure you have what you want in your hand.
You need the turn 5 battlesphere drops,which can be pulled through the mana myrs(iron,gold,copper,etc) or my the myr turbine with 5 myrs on the field. The upside to the turbine is if you combo it with unwinding clock you can drop 2 myr battlespheres back to back(1st one on their turn second one at the end of their turn)A side combo you should think about is. The mana myrs +galvanizer infinite mana combo+ myr matrix 5: put a 1/1 myr token on the fieldThe mana combo requires 2 mana myr and 2 galvs Im gonna use gold myr to explain because he's whiteStep 1: Tap Gold myrs for manaStep 2: 2 White mana Floating Step 3: Pay 1 and tap the galv to untap all other myrs.Step 4: 1 White mana floatingStep 5: Tap Gold myrs for manaStep 6: 3 mana floatingStep 7: Pay 1 and tap the untapped galv to untap all other myrs. Step 8: Repeat steps 5-7 as many times as needed to create as much mana as you want.I personally aslo think Myr Retriever is good because it will return an artifact from the graveyard to hand when it dies so you can keep grabbing spell bombs and getting extra draws. If you are looking for early game blockers the Myr Servitor are good because they can team block up to 3/3 and they come back as long as you keep one on the field. If you make the switch to artifact lands make sure to put in 1-2 incubators in because you can turn 6 drop hard cast it then turn 7 deck fix by removing all lands and getting that many 1/1 myr artifact tokens on the battlefield.